Rules

Rules


RULES ON SPORTS BETS 

Acceptance of Bets: 

A Bet can only be placed by the User through his / her gaming account; 

Any Bets placed by the User will be debited from the balance of his own User account; 

A Bet can only be accepted if the User account has a balance equal to or greater than the amount you want to place on it; 

A bet has a fixed odds, this means that the odds to be considered will be those offered at the time of placing the bet, unless further changes are made; 

Any Bet will always be accepted at our discretion, overall limits may be set at our discretion;

All bets are subject to acceptance by our departments and cannot be subject to any variation); 

To be considered valid a bet must respect the minimum selection of events established for the specific event on which it is bet; 

Bets placed on different sporting events must be authorized. In this case the minimum number of events to be selected will be that of the sport with the highest minimum number; 

It is not allowed to bet on a single event unless otherwise indicated or authorized on the site; 21.1.11. - It is not allowed to enter more forecasts relating to the same event unless expressly authorized; 

The only valid abbreviations for specifying a prediction are those indicated in the "Schedule" section;

It is not allowed to place multiple bets where a single result will affect the results of the others; 

Single bets accepted after the start of the event will be considered void while in multiple bets only the corresponding bet on the specific event will be considered void; 

Bets that do not comply with the above rules, which will be erroneously accepted, which will be altered by printing errors or by mistakenly inverted odds will be considered void and the corresponding bet amount refunded;

The odds of a single event are subject to changes, corrections or suspensions. In the event of an error in the publication and definition of the quotas due to errors in transcription or data entry, we reserve the right to modify the incorrect quotas even after the achievement of the final result. The User will be promptly informed of this change through news available on the site or through internal messaging. For single coupons, if this change is made before the start of the event, the User can request cancellation. For basic, integral or combination coupons, the cancellation request must be received before the start of any of the events contained in the coupon;

The dates, times, live scores and results of the events published by are purely indicative. The results disseminated by the various Federations at the end of the event will be considered officially valid. Subsequent decisions modifying the result will not be taken into consideration. Complaints based on data and timetables reported by newspapers or other press and information organs will not be taken into consideration; 

It is not permitted to split a Multi-Bet or System for the sole purpose of exceeding and evading the maximum amount allowed for any single sport. Any winnings will be void;

It is not allowed to split a multiple bet or system for the sole purpose of exceeding and evading the maximum winning amount allowed for each single bet slip. Any winnings will be void; 21.1.21. - If an event is anticipated before the published time (or date), the bets placed before the actual start will be considered valid; 

In the event that the Bet is placed with the obvious intent of defrauding, as the User is already aware of the result of the event, we reserve the right to cancel the winning Bet, close the account and withhold funds for a period of one year.

In the event that, as there is a complaint concerning the conduct of an event, the User wishes to view the registration of the event itself, all management costs, including shipping costs, will be borne by the User; 

We reserve the right to accept, not accept or partially accept the registration requests that Users will send; 

The rules for Special Bets will be disclosed from time to time through the means of disclosure usually used; 

Predictions regarding the Antepost will be considered losers in the event that a participant in any discipline withdraws for any reason before the competition takes place;

In the absence of event registrations, the results to be considered official will always be those issued by the various official Federations; 

The maximum daily winnings for each network / affiliate / user is 25,000 Euros (twenty-five thousand Euros), regardless of the number of cards placed. The maximum weekly win for each network / affiliate / user is 50000 Euros (fifty thousand Euros), regardless of the number of cards placed. 

We reserve the right to void winnings resulting from agreements between account holders and third parties in order to evade the regulation (as published on the website from time to time);

The winnings will be automatically calculated and credited to the User's account when the prediction played is declared the winner. To collect winnings, the User must use the methods offered and published on the site; 

The odds to be considered valid for the purpose of calculating a winning prediction are those in force at the time of acceptance of the prediction itself; 

In the event of an equal result between participants in the same event, the winnings will be calculated by dividing the odds by the number of tied participants; 

The odds of a null event (void) is equal to 1.00. If the event has been predicted individually, the amount played will be refunded;

If a single prediction is successful, the amount of the win will be equal to the amount played multiplied by the odds of the prediction itself; 

If a multiple prediction is successful, the amount of the win will be equal to the amount played by the product of the odds of the predictions themselves; 

In the event that any amount is credited to a User's Account by mistake (e.g. result entry), the User is obliged to notify it. Therefore, all winnings resulting from this error will be considered void; 

If the competent sports organizations do not make official information available to determine the outcome of a bet, we reserve the right to consider the bet void. 

Any Bets made with the intent to defraud by or through other bookmakers, User unions, associations, friends or relatives in groups or on the advice of other people, will be canceled and the related funds will be retained for a period of one year. 


FOOTBALL 

All bets always refer to 90 minutes after recovery, unless otherwise specified. If the referee whistles the end of the match before 90 minutes and the result is confirmed with the result acquired on the field, all bets will be considered valid.

Unless otherwise specified, any decision taken by the official organizing bodies of the events after the end of any sporting event will not be taken into consideration. Even more so if it were a livebetting, where the markets undergo an instant reporting, no decision taken after the end of an event will be taken into consideration. 

For friendly matches, even if not expressly specified, all bets will be considered valid even if concluded before the canonical 90 minutes. (example 2-stroke races of 40 minutes or 30 minutes). Races played in 3 or more times are an exception, which if not expressly specified will be considered void and considered with odds of 1.00.

In the event of an event canceled or postponed, the bet remains valid if the event is resumed by 11.59 pm the following day. If the canceled or postponed event is included in a multiple, the bet remains valid but is attributed to this event a quota equal to 1. In particular, the refunds can be divided into 2 categories: 

Total refund: the event is not disputed. In this case the event will be considered at odds 1 with consequent automatic reimbursement of the stake. 

Time Refund: the event is played after the official bet acceptance time. All bets made after the time will be considered at odds 1 

Final Result 1X2

You have to predict the final outcome of the match at the end of the regulations, excluding any extra time and penalties: 

Sign 1 wins the home team; Draw X sign; Sign 2 wins the hosted team. 

Double Chance 1X 

It is predicted that the final result of the match will see a win for the home team or a draw at the end of regulation, excluding any extra time and penalties. 

Double Chance X2 

It is predicted that the final result of the match will see a win for the away team or a draw at the end of regulation, excluding any extra time and penalties. 

Double Chance 1/2

It is predicted that the final result of the match will see a victory for the home team or for the away team at the end of the regulations, excluding any overtime and 

Under / Over penalties. 

You have to predict if, the sum of the goals scored by the two teams during the match will be higher (Over) or lower (Under) than the spread offered. For the purposes of the bet, only regular time is considered, excluding any extra time and penalties. 

Home Under / Over 

You have to predict if the home team during the match will be higher (Over) or lower (Under) than the spread offered. For the purposes of the bet, only regular time is considered, excluding any extra time and penalties.

Guest Under / Over 

You have to predict if the away team during the match will be higher (Over) or lower (Under) than the spread offered. For the purposes of the bet, only regular time is considered, excluding any extra time and penalties. 

Under / Over 1st Half 

You have to predict if the sum of the goals scored by the two teams during the FIRST TIME of the match will be higher (Over) or lower (Under) than the spread offered. 

Under / Over 2nd Half 

You have to predict if the sum of the goals scored during the SECOND TIME of the match will be higher (Over) or lower (Under) than the spread offered. 

Score 1st Goal

The bet consists in identifying the team that will score the first goal in a match within regulation time, excluding any extra time and penalties. 

The predictable outcomes are: 

   Team 1: the home team will score; 

   Team 2: The away team will score; 

   No goals will not be scored. 

Goal / No Goal 

It consists in predicting if both teams score at least one goal at the end of regulation, excluding any extra time and penalties. If both score at least one goal, the outcome is a goal; vice versa, if a team or both do not score at least one goal, the outcome is no goal. 

   Example: Cagliari-Fiorentina: 1-1. Winning outcome: Goal

   Example: Cagliari-Fiorentina: 2-0. Winning outcome: No Goal 

Goal / No Goal First half

It consists in predicting if both teams score at least one goal considering only the FIRST HALF. If both score at least one goal, the outcome is a goal; vice versa, if a team or both do not score at least one goal, the outcome is no goal. 

   Example: Cagliari-Fiorentina: 1-1. Winning outcome: Goal 

   Example: Cagliari-Fiorentina: 2-0. Winning outcome: No Goal 

Combo 1x2 + Under / Over 

The bet consists in identifying the correct match of the bets on the final result and on the Under / Over 

Final result + Goal / noGoal

The bet consists in identifying the correct combination of the outcomes of the bets on the final result and on the Goal / noGoal bet at the end of the regulations, excluding any extra time and penalties. The possible outcomes are: 1-Goal; 1- noGoal; X - Goal; X - noGoal; 2 - Goal; 2 - noGoal. 

Odd / Even 

You have to predict if the sum of the goals scored by the two teams at the end of regular time is odd or even. 

   Example: Siena-Atalanta: 0-0. Winning outcome: Equal 

   Example: Siena-Atalanta: 2-1. Winning outcome: Odd 

Goal sum 

It consists in predicting the number of goals scored in a match at the end of regular time, or 90 'plus any recovery, choosing from one of the following options: 0; 1; 2; 3; 4; > 4.

The outcome> 4 includes all the results whose goal sum is greater than 4. 

   Example: Turin-Reggina 0-0 Winning outcome: 0 

   Example: Turin-Reggina 1-0 Winning outcome: 1 

   Example: Turin-Reggina 1-1 Winning outcome: 2 

   Example: Turin-Reggina 2-1 Winning outcome: 3 

   Example: Turin-Reggina 2-2 Winning result: 4 

1st Half 1X2 Outcome 

You have to predict the 1X2 sign at the end of the 1st half, or at the 45th minute plus any recovery, according to the following scheme: 

sign 1 at the end of the first half the home team wins; sign X at the end of the first half the 2 teams draw; sign 2 at the end of the first half the hosted team wins. 

Partial 1st Half / Final 

You have to predict the outcome of the 1st half combined with the final outcome of the match. 

The 9 possible outcomes are:

1-1 at the end of the first half and at the end of the match the home team will have the advantage; 

1-X at the end of the first half the home team will have the advantage while the final result will be a draw; 

1-2 at the end of the first half the home team will have the advantage while the final result will be a victory for the hosted team; 

X-1 at the end of the first half the result will be a draw while the final result will be a win for the home team; 

XX at the end of the first half and at the end of the match the result will be a draw; 

X-2 at the end of the first half the result will be a draw while the final result will be a victory for the hosted team;

2-1 at the end of the first half the hosted team will have the advantage, while the final result will be a victory for the home team; 

2-X at the end of the first half the hosted team will have the advantage while the final result will be a draw;

2-2 at the end of the first half and at the end of the match the hosted team will have the advantage. 

1X2 with Handicap 

The bet consists in predicting, at the end of regular time including any recovery, the outcome of a match, having the 1X2 results available and calculating, at the end of the race, a goal handicap entered in advance by the concessionaire. 

Example 

Juventus-Empoli 1X2 Handicap 

Handicap of 1 goal at Juventus Juventus 

wins with 2 or more goals difference (2-0, 3-0, 3-1, 4-0, etc. Winning outcome: 1

wins with 1 goal difference (1-0, 2-1,3-2, 4-3, etc.). Winning outcome: X 

Draw or Empoli win (0-0, 1-1, 0-1, 0-2, etc.). Winning result: 2 

Score Goal - Home / Away Team - YES / NO

The bet consists in predicting whether a team will score at least one goal at the end of a specific match, excluding any overtime. 

Correct Score 26 Events You 

need to predict the exact result of the match at the end of regular time (90 'plus any recovery); the 26 possible results proposed are listed below (the item Other includes each result not present in the list). 

Correct Score "First Half" 

The bet consists in identifying the result of a specific match at the end of the first half. The possible outcomes are:

0-0; 0-1; 0-2; 1-2; 1-0; 2-0; 2-1; 1-1; 2-2; other. 

Winning at 0 - yes / no

The bet consists in identifying whether, in a given match at the end of the regulations, excluding any extra time and penalties, the proposed team will get a victory and, at the same time, the opposing team will not score. 

Minuto Del Primo Goal 

The bet consists in predicting the range of minutes in which the first goal of the match will be scored. The bet includes 6 events corresponding to bands of minutes and one event for the No Goal outcome. 

Possible Outcomes (minute range): 

0 - 15 

16 - 30 

31 - end of first half 

46 - 60 

61 - 75 

76 - end of game 

No goal 

Expulsion YES / NO

You have to predict if during the match an expulsion will be imposed in regular time and any extra time. The bet refers only to the players on the field. Any expulsions of players on the bench, coaches, managers and technical staff are therefore excluded from the bet. Any expulsions imposed after the end of the game are also excluded. 

Penalty YES / NO 

You have to predict whether or not a penalty will be awarded in a match in regular time and any extra time. 

Ball possession - 1X2

The bet consists in identifying, at the end of a specific event including any overtime and recovery, which team has scored the highest percentage of possession. With the sign 1 you predict the highest percentage of ball possession of the first team proposed, with 2 the highest percentage of ball possession of the second team proposed, with X a parity of ball possession between the two teams. 

1X2 CARDS (REGULATORY ONLY) 

You have to predict if in the reference match, excluding extra time and penalties, which team has recorded the highest number of yellow and red cards in the classic 1X2 form. 

The counting of the cards will be carried out as follows: 

Each yellow card counts as 1;

Each red card is worth 2; 

A player cannot accumulate a number of points greater than 3 (classic double yellow card with consequent expulsion). For betting purposes, cards shown to players on the bench, to those already substituted or after the final whistle, to the coach or to the technical staff are not considered. 

1X2 Corners 

You have to predict which of the two teams will take the most corner kicks during the match, excluding any extra time. There are 3 possible outcomes: 1 (the home team will take the most corners), 2 (the away team will take the most corners) and X (both teams will take the same number of kicks corner). 

1X2 FIRST HALF CORNER KICKS

You have to predict which of the two teams will take the most corner kicks taking into account ONLY THE FIRST HALF of the reference match. There are 3 possible outcomes: 1 (the home team will take the most corners), 2 (the away team will take the most corners) and X (both teams will take the same number of kicks corner). In the event that a corner kick is repeated (for example due to a foul in the penalty area), it will be counted as one corner for betting purposes. Corners awarded but not taken do not count. 

Over / Under Corner Kicks (2 choices)

You have to predict if the total number of corners taken during the match will be higher (Over) or lower (Under) than the spread offered. For the purposes of the bet, only regular time is considered, excluding any extra time and penalties. 

Over / Under Corner Kicks (3 choices) 

You have to predict if the total number of corners taken during the match will be higher (Over), lower (Under) or equal (Exactly) compared to the spread offered. For the purposes of the bet, only regular time is considered, excluding any extra time and penalties. 

Handicap Corners (1X2)

You have to predict which team will take the most corners during the match, excluding any extra time considering the handicap indicated in the bet. The handicap refers to the home team when it is negative, while it refers to the away team when it is positive. 3 possible outcomes are offered: 1 (by subtracting or adding the spread to the final result of the corners, the home team will have beaten the most corners), 2 (by subtracting or adding the spread to the final result of the corners. , the away team will have beaten the most corners) and X (by subtracting or adding the spread to the final result of the corners, the two teams will have beaten the same number of corners). 

Odd / Even Corners

You have to predict whether the total number of corners taken during the match will be odd or even. For the purposes of the bet, only regular time is considered, excluding any extra time and penalties. 

EVEN / ODD FIRST HALF CORNER KICKS 

You have to predict, taking into consideration ONLY THE FIRST HALF of the reference match, if the sum of the corners taken by the two teams will be EVEN or ODD. In the event that a corner kick is repeated (for example due to a foul in the penalty area), it will be counted as one corner for betting purposes. Corners awarded but not taken do not count. 

Over / Under Home Corner Kicks

You have to predict if the total number of corners taken by the home team during the match will be higher (over) or lower (under) than the spread offered. For the purposes of the bet, only regular time is considered, excluding any extra time and penalties. 

UNDER / OVER HOME CORNER KICKS FIRST HALF 

You have to predict, taking into consideration ONLY THE FIRST HALF of the reference match, if the sum of the corners taken by the home team will be lower (Under) or higher (Over) than the spread offered. In the event that a corner kick is repeated (for example due to a foul in the penalty area), it will be counted as one corner for betting purposes. Corners awarded but not taken do not count.

UNDER / OVER GUEST CORNER KICKS FIRST HALF 

You have to predict, taking into consideration ONLY THE FIRST HALF of the reference match, if the sum of the corners taken by the away team will be lower (Under) or higher (Over) than the spread offered. In the event that a corner kick is repeated (for example due to a foul in the penalty area), it will be counted as one corner for betting purposes. Corners awarded but not taken do not count. 

Over / Under Guest Corner Kicks

You have to predict if the total number of corners taken during the match by the away team will be higher (over) or lower (under) than the spread offered. For the purposes of the bet, only regular time is considered, excluding any extra time and penalties. 

Total Corners 

The bet consists of finding the total number of corners at the end of a given event. Reference is made exclusively to regular time excluding any extra time and penalties. 

The hypotheses proposed are: 

less than 6; 

6-8 

9-11 

12-14 

more than 14 

CORNER KICKS AX COMPETITION

You have to predict which team will be the first to take X number of corners in the reference match, excluding overtime and penalties. 

The X number of corners will always be indicated in the bet description. 

There are 3 possible outcomes: 

Team1: The home team will take an X number of corners before the away team; 

Team2: The away team will take X corners earlier than the home teamN; 

Neither: Neither will get to kick the X number of corners indicated. 

In the event that a corner kick is repeated (for example due to a foul in the penalty area), it will be counted as one corner for betting purposes. Corners awarded but not taken do not count. 

Goal / NoGoal 2nd HALF

The bet consists in predicting whether both teams will score or not during the 2nd half only. The result valid for the purposes of the bet is the one obtained at the end of the second half (plus any recovery) and relative only to the partial result of the second half. 

Time With Most Goals 

The bet is to compare the number of goals scored in the match. With the sign 1, you predict that the number of goals scored in the first half will be greater than those scored in the second half. With the sign X, it is predicted that the number of goals scored in the first half will be the same as those scored in the second half. With the sign 2, it is predicted that the number of goals scored in the first half will be less than those scored in the second half. 

Goal / NoGoal Special

The bet consists in predicting, according to the GOAL / NOGOAL betting rules, the correct match of the results of the bets on the GOAL / NOGOAL 1st half and the GOAL / NOGOAL 2nd half. There are four predictable outcomes. 

PARTIAL / FINAL EXACT RESET 

You have to predict at the same time, the exact result at the end of the first half and the exact result at the end of the match, excluding extra time and any penalties. The second result shown in the list relates to the FINAL match. 

Correct Score 10 2nd Half Results

The bet consists in predicting the exact result in the second half of the match by choosing it from the proposed outcomes. The result valid for the purposes of the bet is the one obtained at the end of the second half (plus any recovery) and relative only to the partial result of the second half. 

Odd / Even Home 

You have to predict if the number of goals scored by the home team will be an odd or even number. For the purposes of the bet, the regular times are valid, including any recovery. 

Odd / Even Away 

You have to predict if the number of goals scored by the away team is an odd or even number. For the purposes of the bet, the regular times are valid, including any recovery. 

Even / Odd First Half

You have to predict whether the sum of the goals scored by the two teams in the first half (45 minutes including any injury time) will be an even or odd number. 

Odd / Even Second Half 

You have to predict whether the sum of the goals scored by the two teams in the second half (45 minutes) including any recovery time will be an odd or even number. 

First Half Goal Sum (also live) 

You have to predict the exact number of goals scored during the first half (45 minutes including any recovery) among the outcomes: 0/1/2/2 +. 

Sum Goal Second Half (also live)

You have to predict the exact number of goals scored during the second half (45 minutes including any recovery) among the results: 0/1/2/2 +. 

1X2 Handicap First Half

You have to predict the outcome of the first half of the match taking into account the handicap assigned to one of the two teams. The bet in question relates to the result at the end of the 1st half only, including any recovery. 

Sum Home Goal (also live) 

You have to predict the exact number of goals scored by the home team during the match between the results 0/1/2/2 +. For the purposes of the bet, the regular times are valid, including any recovery. 

Sum Goal Guest (also live)

You have to predict the exact number of goals scored by the visiting team during the match between the results 0/1/2/2 +. For the purposes of the bet, the regular times are valid, including any recovery. 

Goal / NoGoal + U / O 2.5

The bet consists in identifying the correct combination of the results of the bets on Goal / NoGoal and on Under / Over 2.5 at the end of the regulations, excluding any extra time and penalties. The possible outcomes are: Goal + Under 2.5; NoGoal + Over 2.5; NoGoal + Under 2.5; Goal + Over 2.5. 

Double chance combo 1X + multigoal 

The bet consists in predicting at the same time, in the reference match excluding any extra times and penalties, if the match will end 1X and what will be the sum of the goals scored by the two teams 

Double chance combo X2 + multigoal

The bet consists in predicting at the same time, in the reference match excluding any extra times and penalties, if the match will end X or 2 and what will be the sum of the goals scored by the two teams. 

Double chance Combo 12 + multigoal 

The bet consists in predicting at the same time, in the reference match excluding any extra times and penalties, if the match will end 1 or 2 and what will be the sum of the goals scored by the two teams. 


WINNING AT ZERO 

Winning at zero home first half 

the challenge is to identify if , in the match of reference, the home team will end the FIRST HALF with the advantage and at the same time, the opposing team will not score.

For the bet it refers ONLY THE FIRST HALF of the match. 

Winner to zero first half host

The bet consists in identifying if, in the reference match, the away team will end the FIRST HALF with the advantage and at the same time, the opposing team will not score. 

For the bet it refers ONLY THE FIRST TIME of the match. 

Winner at zero home second half 

The bet consists in identifying if, in the reference match, the home team will have the advantage and at the same time, the opposing team will not score. 

For the bet it refers ONLY THE SECOND HALF of the match. 

Winner to zero away second half

The bet consists in identifying whether, in the reference match, the visiting team will be in the lead and at the same time, the opposing team will not score. 

For the bet it refers ONLY THE SECOND HALF of the match. 

1X2 15 MINUTES 

The bet consists in predicting the result at the end of the first 15 minutes of an event. The possible outcomes are 1 (home team advantage), X (tie) and 2 (away team advantage). A goal scored from 15:01 onwards will not be considered for the purposes of the bet. 

1X2 30 MINUTES

The bet consists in predicting the result at the end of the first 30 minutes of an event. The possible outcomes are 1 (home team advantage), X (tie) and 2 (away team advantage). A goal scored from 30:01 onwards will not be considered for the purposes of the bet. 

FIRST CARD

You have to predict which team will receive the first yellow or red card during the regular time of a match. 3 possible outcomes are offered: Team 1, Team 2 and None (winning selection in case no player receives cards). Cards shown to those who are not included among the players on the field (e.g. coaches, substituted players or players already substituted) will not be taken into account in the calculation of the result. 

LAST CARD

You have to predict which team will receive the last yellow or red card during the regular time of a match. 3 possible outcomes are offered: Team 1, Team 2 and None (winning selection in case no player receives cards). Cards shown to those who are not included among the players on the field (e.g. coaches, substituted players or players already substituted) will not be taken into account in the calculation of the result. 

UNDER / OVER CARDS (REGULATORY ONLY) 

You have to predict if in the reference match, excluding extra time and penalties, the sum of the cards (yellow or red) shown to the two teams will be lower (Under) or higher (Over) than the spread offered. 

The counting of the cards will be carried out as follows:

Each yellow card counts as 1; 

Each red card is worth 2; 

A player cannot accumulate a number of points greater than 3 (classic double yellow card with consequent expulsion). For betting purposes, cards shown to players on the bench, to those already substituted or after the final whistle, to the coach or to the technical staff are not considered. 

UNDER / OVER HOME CARDS (REGULATORY ONLY) 

You have to predict if in the reference game, excluding extra time and penalties, the sum of the cards (yellow or red) shown to the home team will be lower (Under) or higher (Over) than the spread offered. 

The counting of cards will be done as follows: 

Each yellow card counts as 1;

Each red card is worth 2; 

A player cannot accumulate a number of points greater than 3 (classic double yellow card with consequent expulsion). For betting purposes, cards shown to players on the bench, to those already substituted or after the final whistle, to the coach or to the technical staff are not considered. 

UNDER / OVER GUEST CARDS (REGULATORY ONLY) 

You have to predict if in the reference game, excluding extra time and penalties, the sum of the cards (yellow or red) shown to the visiting team will be lower (Under) or higher (Over) than the spread offered . 

The counting of the cards will be carried out as follows: 

Each yellow card counts as 1; 

Each red card is worth 2;

A player cannot accumulate a number of points greater than 3 (classic double yellow card with consequent expulsion). For betting purposes, cards shown to players on the bench, to those already substituted or after the final whistle, to the coach or to the technical staff are not considered. 

UNDER / OVER FIRST HALF CARDS 

You have to predict, taking into consideration only the FIRST HALF in the reference match, if the sum of the cards (yellow or red) shown to the two teams will be lower (Under) or higher (Over) than the spread offered. 

The counting of the cards will be carried out as follows: 

Each yellow card counts as 1; 

Each red card is worth 2;

A player cannot accumulate a number of points greater than 3 (classic double yellow card with consequent expulsion). For betting purposes, cards shown to players on the bench, to those already substituted or after the final whistle, to the coach or to the technical staff are not considered. 

TOTAL CARDS (PRE-MATCH AND LIVE) 

The bet consists in identifying the total number of cards, taking into consideration only the regular times in the reference match. 

COMBO 

1X2 2nd T & GG / NG 2nd T

You have to predict at the same time if the result of the second half will be 1, X or 2 and if both teams will score a goal (GG) or at least one of the two will not score any goals (NG) in the second half. Six possible outcomes are offered: 1 & GG, X&GG, 2 & GG, 1 & NG, X&NG and 2 & NG. 

Both Times Over 1.5

You have to predict if at least two goals will be scored in both the first and second half of the match. Two possible outcomes are offered: YES (at least two goals will be scored in both halves) and NO (at least two goals will not be scored in both halves). The two times must be considered independently. Example: If at the end of the first half the score is 3-0 and the final result is 3-1, it will mean that at least two goals have been scored in the first half only as the partial result of the second half is 0-1 and therefore the correct result in this case will be "NO". 

Both Under 1.5 times

You have to predict if less than two goals will be scored in both the first and second half of the match. Two possible outcomes are offered: YES (less than two goals will be scored in both halves) and NO (less than two goals will be scored in both halves). The two times must be considered independently. Example: if at the end of the first half the score is 1-0 and the final result is 2-1, it will mean that less than two goals were scored in the first half only as the partial result of the second half is 1-1. 

Goal Goals / No Goals 2Gol

You have to predict if the two teams will score at least two goals each during the match at the end of regulation, excluding any extra time and penalties. Two possible outcomes are offered: GG (both teams will score at least two goals during the match), NG (one or neither team will score at least two goals during the match). 

1X2 Handicap Second Half 

You have to predict the outcome 1X2 taking into account ONLY the second half of the match indicated considering the handicap indicated in the bet. The handicap is subtracted from the home team when it is negative, while it subtracts from the visiting team when it is positive. 

COMBO 1X2 2nd T & O / U 1.5 2nd T

You have to predict at the same time if the result of the SECOND half will be 1, X or 2 and if the number of goals scored in the second half will be higher (over) or lower (under) than the spred offeto (1.5); always taking into account ONLY the second half. Six possible outcomes are offered: 1 2 ° T + under 1.5 2 ° T, X 2 ° T + under 1.5 2 ° T, 2 2 ° T + under 1.5 2 ° T, 1 2 ° T + over 1.5 2 ° T, X 2 ° T + over 1.5 2 ° T and 2 2 ° T + over 1.5 2 ° T. 


CHANCE MIX 

GOAL OR OVER 2.5 

The bet consists in predicting whether at least one of the two selections (GOAL or OVER 2.5) will be the winner in the reference match, excluding any extra time and penalties. 

Yes: The match will end either GOAL (both teams will score at least one Goal) or Over 2.5 (the sum of the total Goals between the two teams will be greater than two goals) or both outcomes.

No: The match will end in all other cases so Nogoal (at least one of the two teams does not score during the match) and Under 2.5 (the sum of the total Goals between the two teams will be less than three goals). 

GOAL OR UNDER 2.5 

The bet consists in predicting whether at least one of the two selections (GOAL or UNDER 2.5) will be the winner in the reference match, excluding any extra time and penalties. 

No: The match will end in all other cases so Nogoal (at least one of the two teams does not score during the match) and Over 2.5 (the sum of the total Goals between the two teams will be greater than two goals).

There are two possible outcomes:

Yes: The match will end either GOAL (both teams will score at least one Goal) or UNDER 2.5 (the sum of the total Goals between the two teams will be less than three goals) or both outcomes.  

Yes: The match will end either NOGOAL (at least one of the two teams does not score during the match) or OVER 2.5 (the sum of the total Goals between the two teams will be greater than two goals) or both outcomes.

NOGOAL OR OVER 2.5 

The bet consists in predicting whether at least one of the two selections (NOGOAL or OVER 2.5) will be the winner in the reference match, excluding any extra time and penalties. 

There are two possible outcomes: 

No: The match will end in all other cases so Goal (both teams will score at least one Goal) and UNDER 2.5 (the sum of the total Goals between the two teams will be less than three goals). 

NOGOAL OR UNDER 2.5 

The bet consists in predicting whether at least one of the two selections (NOGOAL or UNDER 2.5) will be the winner in the reference match, excluding any extra time and penalties. 

There are two possible outcomes:

Yes: The match will end either NOGOAL (at least one of the two teams does not score during the match) or UNDER 2.5 (the sum of the total Goals between the two teams will be less than three goals) or both outcomes. 

No: The match will end in all other cases so Goal (both teams will score at least one Goal) and OVER 2.5 (the sum of the total Goals between the two teams will be greater than two goals). 

HOME TEAM WINS or GOAL 

The bet consists in predicting whether at least one of the two selections (1 or GOAL) will be the winner in the reference match, excluding any extra time and penalties. 

There are two possible outcomes: 

Yes: The match will end either 1 (the home team will win the match) or GOAL (both teams will score at least one Goal) or both outcomes.

No: The match will end in all other cases so x2 (the home team will NOT win) and NOGOAL (at least one of the two teams does not score during the match). 

HOME TEAM WINS or NOGOAL 

The bet consists in predicting whether at least one of the two selections (1 or NOGOAL) will be the winner in the reference match, excluding any extra time and penalties. 

There are two possible outcomes:  

Yes: The match will end either 1 (the home team will win the match) or NOGOAL (at least one of the two teams does not score during the match) or both outcomes.

No: The match will end in all other cases so x2 (the home team will NOT win) and GOAL (both teams will score at least one Goal). 

DRAW or GOAL 

The bet consists in predicting whether at least one of the two selections (X or GOAL) will be the winner in the reference match, excluding any extra time and penalties.

There are two possible outcomes: 

Yes: The match will end either X (the match will end in a draw) or GOAL (both teams will score at least one Goal) or both outcomes. 

No: The match will end in all other cases so 12 (the match will NOT end X) and NOGOAL (at least one of the two teams does not score during the match). 

DRAW or NOGOAL 

The bet consists in predicting whether at least one of the two selections (X or NOGOAL) will be the winner in the reference match, excluding any extra time and penalties. 

There are two possible outcomes:

Yes: The match will end either X (the match will end in a draw) or NOGOAL (at least one of the two teams does not score during the match) or both outcomes.

No: The match will end in all other cases so 12 (the match will NOT end X) and GOAL (both teams will 

score at least one Goal) 

GUEST TEAM WINS or GOAL 

The bet consists in predicting if at least one of the two selections (2 or GOAL ) will be the winner in the reference match, excluding any extra time and penalties. 

There are two possible outcomes:  

Yes: The match will end either 2 (the visiting team will win the match) or GOAL (both teams will score at least one Goal) or both outcomes.

No: The match will end in all other cases so 1X (the visiting team will NOT win) and NOGOAL (at least one of the two teams does not score during the match). 

GUEST TEAM WINS or NOGOAL 

The bet consists in predicting whether at least one of the two selections (2 or NOGOAL) will be the winner in the reference match, excluding any extra time and penalties. 

There are two possible outcomes

Yes: The match will end either 2 (the visiting team will win the match) or NOGOAL (at least one of the two teams does not score during the match) or both outcomes. 

No: The match will end in all other cases so 1X (the visiting team will NOT win) and GOAL (both teams will score at least one Goal). 

GUEST TEAM WINS or NOGOAL 

The bet consists in predicting whether at least one of the two selections (2 or NOGOAL) will be the winner in the reference match, excluding any extra time and penalties.

There are two possible outcomes: 

Yes: The match will end either 2 (the visiting team will win the match) or NOGOAL (at least one of the two teams does not score during the match) or both outcomes. 

No: The match will end in all other cases so 1X (the visiting team will NOT win) and GOAL (both teams will score at least one Goal).  

Yes: The match will end either 1 (the home team will win the match) or OVER 2.5 (both teams will score at least one Goal) or both outcomes.

HOME TEAM WINS or OVER 2.5

The bet consists in predicting whether at least one of the two selections (1 or OVER 2.5) will be the winner in the reference match, excluding any extra time and penalties. 

There are two possible outcomes: 

No: The match will end in all other cases so x2 (the home team will NOT win) and UNDER 2.5 (the sum of the total Goals between the two teams will be less than three goals) 

HOME TEAM WINS or UNDER 2.5 

The bet consists in predicting whether at least one of the two selections (1 or UNDER 2.5) will be the winner in the reference match, excluding any extra times and penalties. 

There are two possible outcomes:

Yes: The match will end either 1 (the home team will win the match) or UNDER 2.5 (the sum of the total Goals between the two teams will be less than three goals) or both outcomes. 

No: The match will end in all other cases so X2 (the home team will NOT win) and OVER 2.5 (the sum of the total Goals between the two teams will be greater than two goals) 

DRAW or OVER 2.5

The bet consists in predicting if at least one of the two selections (X or OVER 2.5) will be the winner in the reference match, excluding any extra time and penalties.

There are two possible outcomes: 

Yes : The match will end either X (the match will end in a draw) or OVER 2.5 (the sum of the total Goals between the two teams will be greater than two goals) or both outcomes. 

No: The match will end in all other cases so 12 (the match will NOT end X) and UNDER 2.5 (the sum of the total Goals between the two teams will be less than three goals). 

DRAW or UNDER 2.5

The bet consists in predicting whether at least one of the two selections (X or UNDER 2.5) will be the winner in the reference match, excluding any extra times and penalties. 

There are two possible outcomes: 

Yes: The match will end either X (the match will end in a draw) or UNDER 2.5 (the sum of the total Goals between the two teams will be less than three goals) or both outcomes.

No: The match will end in all other cases so 12 (the match will NOT end X) and OVER 2.5 (the sum of the total Goals between the two teams will be greater than two goals). 

GUEST TEAM WINS or OVER 2.5 

The bet consists in predicting whether at least one of the two selections (2 or OVER 2.5) will be the winner in the reference match, excluding any extra time and penalties. 

There are two possible outcomes:

Yes: The match will end either 2 (the visiting team will win the match) or OVER 2.5 ((the sum of the total Goals between the two teams will be greater than two goals) or both outcomes. 

No: The match will end in all other cases therefore 1X (the away team will NOT win) and UNDER 2.5 (the sum of the total Goals between the two teams will be less than three goals). 

HOST TEAM WINS or UNDER 2.5 

The bet consists in predicting if at least one of the two selections (2 or UNDER 2.5) will be the winner in the reference match, excluding any extra time and penalties.

There are two possible outcomes: 

Yes: The match will end either 2 (the visiting team will win the match) or UNDER 2.5 (the sum of the total Goals between the two teams will be less than three goals) or both outcomes.  

No: The match will end in all other cases so 1X (the visiting team will NOT win) and OVER 2.5 (the sum of the total Goals between the two teams will be greater than two goals).

PARTIAL / FINAL COMBO + UNDER / OVER 

In the reference match you have to predict at the same time, both the outcome of the first half combined with the final outcome of the match, and whether the total goals of the two teams will be lower (UNDER) or higher (OVER ) at the reference spread 

TRIPLE POSSIBILITY 1 or OVER or NG

You have to predict if at least one of the three outcomes indicated in the description of the bet will be a winner in the reference match; all within the regulations, excluding extra time and any penalties. The outcomes are: 1. Yes: the match will end 1 (home team win) or Over (the goal sum in the match will be higher than the threshold specified by the additional information) or NG (at least one of the two teams will not score a goal) or all three outcomes. 2. No: the game will end in all other cases, so X2 and Under and Goal 

TRIPLE POSSIBILITY 1 or OVER or GG

You have to predict if at least one of the three outcomes indicated in the description of the bet will be a winner in the reference match; all within the regulations, excluding extra time and any penalties. The outcomes are: 1. Yes: the match will end 1 (home team victory) or Over (the goal sum in the match will be higher than the threshold specified by the additional information) or GG (both teams will score at least one goal) or all and three outcomes. 2. No: the game will end in all other cases, so X2 and Under and No Goal 

TRIPLE POSSIBILITY 1 or UNDER or NG

You have to predict if at least one of the three outcomes indicated in the description of the bet will be a winner in the reference match; all within the regulations, excluding extra time and any penalties. The outcomes are: 1. Yes: the match will end 1 (home team victory) or Under (the goal sum in the match will be lower than the threshold specified by the additional information) or NG (at least one of the two teams will not score a goal) or all three outcomes. 2. No: the game will end in all other cases, so X2 and Over and Goal 

TRIPLE POSSIBILITY 1 or UNDER or GG

You have to predict if at least one of the three outcomes indicated in the description of the bet will be a winner in the reference match; all within the regulations, excluding extra time and any penalties. The outcomes are: 1. Yes: the match will end 1 (home team victory) or Under (the total goal in the match will be lower than the threshold specified by the additional information) or GG (both teams will score at least one goal) or all and three outcomes. 2. No: the game will end in all other cases, so X2 and Over and No Goal 

TRIPLE POSSIBILITY X or OVER or NG

You have to predict if at least one of the three outcomes indicated in the description of the bet will be a winner in the reference match; all within the regulations, excluding extra time and any penalties. The outcomes are: 1. Yes: the match will end X (draw) or Over (the goal sum in the match will be higher than the threshold specified by the additional information) or NG (at least one of the two teams will not score a goal) or all three the results. 2. No: the match will end in all other cases, so 12 and Under and Goal 

TRIPLE POSSIBILITY X or OVER or GG

You have to predict if at least one of the three outcomes indicated in the description of the bet will be a winner in the reference match; all within the regulations, excluding extra time and any penalties. The outcomes are: 1. Yes: the match will end X (draw) or Over (the goal sum in the match will be higher than the threshold specified by the additional information) or GG (both teams will score at least one goal) or all three outcomes . 2. No: the game will end in all other cases, so 12 and Under and No Goal 

TRIPLE POSSIBILITY X or UNDER or NG

You have to predict if at least one of the three outcomes indicated in the description of the bet will be a winner in the reference match; all within the regulations, excluding extra time and any penalties. The outcomes are: 1. Yes: the match will end X (draw) or Over (the goal sum in the match will be higher than the threshold specified by the additional information) or GG (both teams will score at least one goal) or all three outcomes . 2. No: the game will end in all other cases, so 12 and Under and No Goal 

TRIPLE POSSIBILITY X or UNDER or GG

You have to predict if at least one of the three outcomes indicated in the description of the bet will be a winner in the reference match; all within the regulations, excluding extra time and any penalties. The outcomes are: 1. Yes: the match will end X (draw) or Under (the total goal in the match will be less than 1.5) or GG (both teams will score at least one goal) or all three outcomes. 2. No: the game will end in all other cases, so 12 and Over and No Goal 

TRIPLE POSSIBILITY 2 or OVER or NG

You have to predict if at least one of the three outcomes indicated in the description of the bet will be a winner in the reference match; all within the regulations, excluding extra time and any penalties. The outcomes are: 3. Yes: the match will end 2 (victory of the away team) or Over (the sum of goals in the match will be higher than the threshold specified by the additional information) or NG (at least one of the two teams will not score a goal) or all three outcomes. 4. No: the game will end in all other cases, so 1X and Under and Goal 

TRIPLE POSSIBILITY 2 or OVER or GG

You have to predict if at least one of the three outcomes indicated in the description of the bet will be a winner in the reference match; all within the regulations, excluding extra time and any penalties. The results are: 3. Yes: the match will end 2 (victory of the away team) or Over (the goal sum in the match will be higher than the threshold specified by the additional information) or GG (both teams will score at least one goal) or all and three outcomes. 4. No: the game will end in all other cases, so 1X and Under and No Goal 

TRIPLE POSSIBILITY 2 or UNDER or NG

You have to predict if at least one of the three outcomes indicated in the description of the bet will be a winner in the reference match; all within the regulations, excluding extra time and any penalties. The results are: 3. Yes: the match will end 2 (victory of the away team) or Under (the goal sum in the match will be lower than the threshold specified by the additional information) or NG (at least one of the two teams will not score a goal) or all three outcomes. 4. No: the game will end in all other cases, so 1X and Over and Goal 

TRIPLE POSSIBILITY 2 or UNDER or GG

You have to predict if at least one of the three outcomes indicated in the description of the bet will be a winner in the reference match; all within the regulations, excluding extra time and any penalties. The outcomes are: 3. Yes: the match will end 2 (victory of the away team) or Under (the goal sum in the match will be less than 1.5) or GG (both teams will score at least one goal) or all three outcomes. 4. No: the game will end in all other cases, so 1X and Over and No Goal 

REFEREE CONSULT MONITOR VAR YES / NO

It is necessary to predict whether, in the reference match, the VAR (“Video Assistant Referee”) will be consulted (Yes) or not (No) by the referee. Consultation means that the match director will go in person to review the action on the sideline monitor (“on field review”); for the purposes of the bet, the use of the Var via the headset only ("silent check") is not considered; the bet is considered a loser in the case of "silent check", when the referee merely shows the videos to the assistants in charge of the VAR, trusting their response. Any extra time is included for the bet. 


SPECIAL FOOTBALL 

YES / NO

You have to predict whether the indicated player will be booked or not in the reference match, excluding extra times and penalties. Direct expulsion will not be considered a warning. For betting purposes, cards shown to players on the bench, to those already substituted or after the final whistle, to the coach or to the technical staff are not considered. 

The certification of the results takes place on the basis of the official data produced by the organizer of the event. If the selected player does not take part in the match, bets placed on that player will be refunded. 

FIRST WARN 

You have to predict which player will be booked first in the reference match, excluding extra time and penalties. In the list, in addition to the names of the players, the following results are provided: 

OTHER = Any player not on the list 

NO WARNINGS = No player warned in regular time 

If a player on the published list does not take the field, the bets accepted on him are considered losers and therefore in this case there is no refund of the bet. 

Direct expulsion will not be considered a warning. In the event of a simultaneous caution, the player who will be shown the first yellow card is the first to be cautioned. For betting purposes, cards shown to players on the bench, to those already substituted or after the final whistle, to the coach or to the technical staff are not considered. The certification of the results takes place on the basis of the official data produced by the organizer of the event. 

SHOTS ON GOAL 

You have to predict if the sum of the shots on goal made by the single reference player, excluding extra time, will be higher (Over) or lower (Under) than the spread offered. In this context, a 'shot on goal' is defined as any attempt to score that enters the net or would have entered the net had it not been stopped by the goalkeeper or a player in the last man position. Shots that hit a goal post or crossbar do not count as shots on goal unless they meet the above requirements. Similarly, shots stopped by a player who is not in last man position do not count as shots on goal. 

Only in the event that the reference player on the list does not take part in the match, the outcome will be considered void. The certification of the results takes place on the basis of the official data produced by the organizer of the event www.legaseriea.it and sofascore.com for info on any poles and / or crossbars.

You have to predict if the chosen player will make an assist during the match, excluding any extra time. An assist is a direct pass that allows a teammate to score a goal. For the official results, reference is made only to the official organ of the event (legaseriea.it) under the item total assists. If a player does not take the field, the selection will be considered void, if instead he should take the field even for only 1 minute the bet will be considered valid. 


FANTASY SOCCER

For the purposes of the bet, the result (fantavoto) indicated by the national sports newspaper Gazzetta dello Sport is valid. 

If a player does not participate in the match, the reference head-to-head will be considered void.

If a player rolls the head-to-head referral it will be considered void. 

If a player enters during the race, at any minute, the bet will be valid. 

If two players get the same fantasy vote, the player who has been the most minutes on the field will win (recovery minutes will not be counted). 

Bonus malus: 

· +3 points for every goal scored 

· +3 points for every penalty save 

· +3 points for every penalty scored 

· +1 point per assist made 

· -0.5 points for every yellow card 

· +1 goalkeeper ran 

· -1 point for every goal conceded by the goalkeeper 

· -1 point for every expulsion 

· -2 points for every own goal

· -3 points for a missed penalty 


BASKETBALL

T / T Result 

The bet consists in predicting the final result of the match by choosing one of the following two options: 

1 victory for the home team; sign 2 victory of the away team. 

The valid result is the one obtained at the end of the game including any overtime. 

Example: 

Boston-Toronto 98-90: Winning outcome: 1 

Boston-Toronto 92-95: Winning outcome: 2 

T / T Handicap 

The bet consists in predicting the final result of the match by choosing one of the following two options:

1 victory for the home team; 2 victory of the away team, taking into account that the favorite team has been assigned a handicap, which, for betting purposes, will be subtracted from the result achieved on the field at the end of the match. 

The valid result is the one obtained at the end of the match including any overtime 

T / T Handicap 1st Half 

The bet consists of predicting which team will win the 1st Half of a match, the outcome will be determined by applying the handicap spread to the total points scored by the selected team. For betting purposes only the score achieved in the first half of the match will be considered. 

T / T Handicap 2nd Half

The bet consists in predicting which team will win the 2nd Half of a match, the outcome will be determined by applying the handicap spread to the total points scored by the selected team. For betting purposes, only the score achieved in the second half of the match will be considered and any overtime will not be considered. 

T / T Handicap 1st Quarter 

The bet consists in predicting which team will win the 1st quarter of a match, the outcome will be determined by applying the handicap spread to the total points scored by the selected team. For betting purposes only the score achieved in the 1st quarter will be considered. 

T / T Handicap 2nd Quarter

The bet consists in predicting which team will win the 2nd quarter of a match, the outcome will be determined by applying the handicap spread to the total points scored by the selected team. For betting purposes only the score achieved in the 2nd quarter will be considered. 

T / T Handicap 3rd Quarter 

The bet consists in predicting which team will win the 3rd quarter of a match, the outcome will be determined by applying the handicap spread to the total points scored by the selected team. For betting purposes only the score achieved in the 3rd quarter will be considered. 

T / T Handicap 4th Quarter

The bet consists in predicting which team will win the 4th quarter of a match, the outcome will be determined by applying the handicap spread to the total points scored by the selected team. For betting purposes, only the score achieved in the 4th quarter will be considered and any overtime will not be considered. 

T / T - X / Quarto 

The bet consists in predicting the final outcome of a specific quarter of the game. 

Sign 1 predicts the victory of the first proposed team, with sign 2 the victory of the second proposed team. The bet is refundable in case of a tie.

For the quarter games following the first, reference is made to the result achieved on the field in that quarter of the game for the purpose of certifying the bet. In the event of a match being suspended, bets relating to the quarter game or the unfinished quarter games will be refunded. 

1X2 Basket (Spread 5.5)

The bet consists in predicting the final result of the match according to the following method: 

1 victory for the home team with a difference greater than 5 points; 

sign X victory of one of the teams with a difference of 5 points or less; 

2 victory of the team hosted with a gap greater than 5 points; 

the valid result is the one obtained at the end of the game including any overtime. 

1X2 (Without Scrap)

1X2 1st Half

The bet consists in predicting the final result of the match at the end of regular time with the traditional 1X2 method: 

sign 1 wins the home team; draw X sign; sign 2 wins the visiting team. 

The bet consists in predicting the outcome of the first half of the match. Three possible outcomes are offered: 1 (the home team is ahead), 2 (the visiting team is ahead), X (at the end of the first half of the match the two teams are in a tie). 

1X2 2nd Half

Half The bet consists in predicting the outcome of the second half of the match. Three possible outcomes are offered: 1 (the home team is ahead), 2 (the visiting team is ahead), X (at the end of the second half of the match the two teams are in a tie). For betting purposes, only the score achieved in the second half of the match will be considered and any overtime will not be considered. 

1X2 1st Quarter (No Offset)

The bet consists in predicting the outcome of the 1st Quarter of a match. Three possible outcomes are offered: 1 (the home team is ahead), 2 (the visiting team is ahead), X (at the end of the 1st Quarter of the match the two teams are in a tie). For betting purposes only the score achieved in the 1st Quarter of the match will be considered. 

1X2 2nd Quarter (No Offset) 

The bet consists in predicting the outcome of the 2nd Quarter of a match. Three possible outcomes are offered: 1 (the home team is ahead), 2 (the away team is ahead), X (at the end of the 2nd Quarter of the match the two teams are in a tie). For betting purposes only the score achieved in the 2nd Quarter of the match will be considered.

1X2 3rd Quarter (No Offset)

The bet consists in predicting the outcome of the 3rd Quarter of a match. Three possible outcomes are offered: 1 (the home team is ahead), 2 (the away team is ahead), X (at the end of the 3rd Quarter of the match the two teams are in a tie). For betting purposes only the score achieved in the 3rd Quarter of the match will be considered. 

1X2 4th Quarter (No Offset)

The bet consists in predicting the outcome of the 4th Quarter of a match. Three possible outcomes are offered: 1 (the home team is ahead), 2 (the visiting team is ahead), X (at the end of the 4th Quarter of the match the two teams are in a tie). For betting purposes only the score achieved in the 4th Quarter of the match will be considered and any overtime will not be considered.

1X2– X / Quarter (spread 2.5) 

The bet consists in predicting the final outcome of a specific quarter of the game.

With sign 1 you predict the victory of the first team proposed with a margin greater than 2 points, with sign 2 the victory of the second team proposed with a margin greater than 2 points, with the sign X their draw or a difference in points less than or equal to 2 points. 

For the quarter games following the first, reference is made to the result achieved on the field in that quarter of the game for the purpose of certifying the bet. In the event of a match being suspended, bets relating to the quarter game or the unfinished quarter games will be refunded. 

U / O Points 3 choices (Regulatory Times)

You have to predict if the sum of the points scored by both teams at the end of a match will be UNDER (lower than the preset parameter), OVER (higher than the preset parameter) or EXACTLY equal to a preset parameter. For betting purposes only regular time will be considered. 

Under / Over points (Including Supplements) (also live) 

The bet consists in predicting whether the sum of the points scored by both teams at the end of a match will be UNDER (lower than the predetermined parameter) or OVER (higher than the predetermined parameter). Any overtime will also be considered for betting purposes. 

Under / Over points 1st Half

The bet consists in predicting whether the sum of the points scored by both teams in the 1st Half of a match will be UNDER (lower than the fixed spread) or OVER (higher than the fixed parameter). 

Under / Over points 2nd Half 

The bet consists in predicting whether the sum of the points scored by both teams in the 2nd Half of a match will be UNDER (lower than the spread) or OVER (higher than the fixed parameter). 

Under / Over points 1st Quarter 

The bet consists in predicting whether the sum of the points scored by both teams in the 1st Quarter of a match will be UNDER (lower than the set spread) or OVER (higher than the set parameter). 

Under / Over points 2nd Quarter

The bet consists in predicting whether the sum of the points scored by both teams in the 2nd Quarter of a match will be UNDER (lower than the set spread) or OVER (higher than the set parameter). 

Under / Over points 3rd Quarter 

The bet consists in predicting whether the sum of the points scored by both teams in the 3rd Quarter of a match will be UNDER (lower than the set spread) or OVER (higher than the set parameter). 

Under / Over points 4th Quarter 

The bet consists in predicting whether the sum of the points scored by both teams in the 4th Quarter of a match will be UNDER (lower than the set spread) or OVER (higher than the set parameter).

For betting purposes, only the score achieved in the 4th quarter of the match will be considered and any overtime will not be considered. 

Under / Over home points (Including Supplements) (also live) 

The bet consists in predicting whether the sum of the points scored by team 1 at the end of a match will be UNDER (lower than the predetermined parameter) or OVER (higher than the predetermined parameter). Any overtime will also be considered for betting purposes. 

Under / Over guest points (including additional) (also live)

The bet consists in predicting whether the sum of the points scored by team 2 at the end of a match will be UNDER (lower than the predetermined parameter) or OVER (higher than the predetermined parameter). Any overtime will also be considered for betting purposes. 

Under / Over Home Points 1st Half 

The bet consists in predicting whether the total number of points scored in the 1st Half of a match by team 1 will be lower or higher than a certain value. 

Guest Points Under / Over 1st Half 

The bet consists in predicting whether the total number of points scored in the 1st Half of a match by team 2 will be lower or higher than a certain value. 

Under / Over home points 1st Quarter

The bet consists in predicting whether the total number of points scored in the 1st Quarter of a match by team 1 will be lower or higher than a certain value. 

Guest Points Under / Over 1st Quarter 

The bet consists in predicting whether the total number of points scored in the 1st Quarter of a match by team 2 will be lower or higher than a certain value. 

Odd / Even (Including Supplements) 

The bet consists in predicting whether the total sum of the points scored by both teams at the end of a match is an even or an odd number. Extra time will also be considered for betting purposes. 

Even / Odd 1st Half

The bet consists in predicting whether the total sum of the points scored by both teams in the 1st Half of a match will be an odd or even number. For betting purposes only the score achieved in the first half of the match will be considered. 

Odd / Even 2nd Half 

The bet consists in predicting whether the total sum of the points scored by both teams in the 2nd Half of a match will be an odd or even number. For betting purposes, only the score achieved in the second half of the match will be considered and any overtime will not be considered. 

Odd / Even Home Points (Including Supplements)

The bet consists in predicting whether the sum of the points scored by team 1 during a match, including overtime, will be an odd or even number. 

Odd / Even Guest Points (Including Additional) 

The bet consists in predicting whether the sum of the points scored by team 2 during a match, including overtime, will be an even or odd number. 

Even / Odd - X / Quarter 

The bet consists in predicting whether the sum of the scores of the two teams for a given quarter of the game is an even or odd number. In the event of a match being suspended, bets relating to the quarter game or the unfinished quarter games will be refunded. 

1st Half / Final

The bet consists in predicting, during a match, the exact combination of who will win the First Half and who will win the match. For betting purposes only regular time is considered. 

T / T Result + U / O Points (Including Additional) 

The bet consists in predicting at the same time the winner of the match and whether the total score achieved by both teams will be higher or lower than a predetermined index. Any overtime will also be considered for betting purposes. 

Fourth with the Highest Score

The bet consists in predicting the quarter game of a match in which more points will be scored, adding those made by both teams. Five possible outcomes will be offered: 1st quarter, 2nd quarter, 3rd quarter, 4th quarter (excluding overtime) and Draw which occurs when all quarters have the same score or 2 or more quarters have the same. score higher than the other quarters. 

Additional Times YES / NO

The bet consists in predicting whether or not the match will continue in overtime. If the score at the end of regular time is a draw, the match continues with extra time and therefore the winning outcome will be YES. If the winner is already determined by the score at the end of the Fourth Quarter, the overtime is not played and the winning outcome will be No. 

1X2 Basket Live 

You will have to predict which team will win at the end of the match according to the following procedure: 

1 victory of the home team with a gap greater than 5 points; sign X victory of one of the teams with a difference of 5 points or less; 2 victory of the team hosted with a gap greater than 5 points.

The result valid for betting purposes is that obtained at the end of regular time, excluding any overtime. 

T / T Live 

The bet consists in predicting the final result of the match by choosing one of the following two options: 

1 victory for the home team; sign 2 victory of the away team. 

The valid result is the one obtained at the end of the game including any overtime. 

Under / Over Live home points 

The bet consists in predicting whether the sum of the points scored by team 1 at the end of a match will be UNDER (lower than the predetermined parameter) or OVER (higher than the predetermined parameter). Any overtime will also be considered for betting purposes.

Live Guest Points Under / Over 

The bet consists in predicting whether the sum of the points scored by team 2 at the end of a match will be UNDER (lower than the preset parameter) or OVER (higher than the preset parameter). Any overtime will also be considered for betting purposes. 

Under / Over Live Points 

The bet consists in predicting whether the sum of the points scored by both teams at the end of a match will be UNDER (lower than the predetermined parameter) or OVER (higher than the predetermined parameter). Any overtime will also be considered for betting purposes. 

Under / Over points 2nd Live Time

The bet consists in predicting whether the sum of the points scored by both teams in the 2nd half of a match will be UNDER (lower than the set spread) or OVER (higher than the set parameter). Any overtime will also be counted for betting purposes. 

Live Odd / Even 

The bet consists in predicting whether the total sum of the points scored by both teams at the end of a match is an odd or even number. Extra time will also be considered for betting purposes. 

Odd / Even 2nd Half Live

The bet consists in predicting whether the total sum of the points scored by both teams in the 2nd half of a match will be an odd or even number. For the purposes of the bet, the score of the second half will be considered, including any extra time 

1X2 2nd 

Half Live The bet consists in predicting the outcome of the second half of the match. Three possible outcomes are offered: 1 (the home team is ahead), 2 (the visiting team is ahead), X (at the end of the second half of the match the two teams are in a tie). For the purposes of the bet, the score of the second half will be considered, including any extra time. 

Vince point n ° x

You have to predict which of the two teams first signs the point indicated among the various spreads offered.       

Extra time will also be considered for betting purposes. 


BASKETBALL SPECIALS 

 1X2 scorer 

The bet consists in predicting which of two players, for a particular match, gets the most points. There are 3 possible outcomes of bets: with the sign 1 you can predict the highest score for the first proposed player; sign 2 predicts the highest score for the second proposed player; with the sign X you can predict the equal score between the two proposed players. If one of the two players or both does not go to the playing court (failure to enter the field) the bet is refunded.

 Under / Over Player 

3-Point Shots The bet consists of predicting whether the number of 3-point shots scored by the specific player during a given match will be higher or lower than a certain value. Any extra time will also be considered for reporting purposes. If the betting player does not take the field, all bets will be refunded. 

 Under / Over Player Points

The bet consists in predicting whether the total number of points scored by a specific player during a given match is higher (Over) or lower (Under) a certain spread. For betting purposes, points made during any overtime are also considered. If the betting player does not take the field, all bets will be refunded. 

 Under / Over Player Rebounds 

The bet consists of predicting the total number of rebounds won by the specific player during a given match. Any extra time will also be considered for reporting purposes. If the betting player does not take the field, all bets will be refunded. 

Under / Over Assist Player

The bet consists in predicting the total number of assists achieved by the specific player during a given match. Any extra time will also be considered for reporting purposes. If the betting player does not take the field, all bets will be refunded. 

Double Double Player YES / NO

The bet consists in predicting whether or not a particular player will make a double double during a match (totaling at least 10 in 2 of the main statistical items: points, rebounds, assists, blocks, steals). If you score at least 10 in more than 2 of the statistical items, the winning outcome of the market will be "Yes". For betting purposes, the achievements made during any overtime are also considered. If the player who is the subject of the bet does not take the field , all bets will be refunded 

Triple Double Player YES / NO

The bet consists in predicting whether or not a particular player will make a triple double during a match (totaling at least 10 in 3 of the statistical items: points, rebounds, assists, blocks, steals). If you score at least 10 in more than 3 of the statistical items, the winning outcome of the market will be "Yes". For betting purposes, the achievements made during any overtime are also considered. If the betting player does not take the field, all bets will be refunded. 

Under / Over Sum of Points + Rebounds + Player Assist

The bet consists in predicting whether the total sum of points, rebounds and assists made by a specific player during a given match will be higher or lower than a certain value. Any extra time will also be considered for reporting purposes. If the betting player does not take the field, all bets will be refunded. 

U / O Lost balls 

The bet consists in predicting whether the sum of the turnovers made by both teams at the end of a match will be higher (Over) or lower (Under) to a certain value. Any overtime will also be considered for betting purposes. 

 U / O rebate + player blocks

You have to predict if the total sum of steals and blocked balls by a specific player during a given match will be higher (Over) or lower (Under) than a certain value. Any extra time will also be considered for reporting purposes. If the betting player does not take the field, all bets will be refunded. 

U / O player steals 

You have to predict if the steals by a specific player during a given match will be higher (Over) or lower (Under) to a certain value. Any extra time will also be considered for reporting purposes. If the betting player does not take the field, all bets will be refunded. 

U / O player blocks

You have to predict if the balls blocked by a specific player during a particular match will be higher (Over) or lower (Under) to a certain value. Any extra time will also be considered for reporting purposes. If the betting player does not take the field, all bets will be refunded. 

Player 

Turnover U / O It consists in predicting whether the total number of turnovers by a specific player during a given match will be higher (Over) or lower (Under) to a certain value. Any extra time will also be considered for reporting purposes. If the betting player does not take the field, all bets will be refunded. 


TENNIS / TENNIS LIVE

Should one of the players withdraw before the match starts, all bets on the match will be void. If the withdrawal occurs after the end of the first set, the opponent will be considered the winner, and the bets whose outcome has already been obtained will be updated based on the results achieved on the field (win 1st Set-U / O 1st Set- etc), otherwise all the results that have not obtained a clear certification will be void. In the case of live play, on the other hand, all the results acquired up to the time of withdrawal will be reported and all those who have not obtained a clear certification will be void. An exception is the HH which will be reported following the same logic of the pregame. Should a player withdraw from the tournament before their first match, bets relating to the winner of the tournament or the passage of the turn that refer to that player will be considered void, and in other cases, will be considered valid. If in a doubles match at least one of the four players withdraws before the match begins, and his partner decides to participate in the event with another player, all bets placed on the event will be void.

Head to Head Result 

The bet consists in predicting the tennis player who will win the match: 

indicates the victory of the tennis player "1" 

indicates the victory of the tennis player "2" 

If a tennis player withdraws after the end of the first set, the bets accepted on that tennis player will be considered losers; vice versa, the bet is refundable if a tennis player retires before taking the field. 

HH Set 

You have to predict which tennis player will win the reference set. 

If the set played has not started or ended due to withdrawal by one of the two tennis players, all the results referring to the set itself will be considered void. 

Betting set

The bet consists in predicting the exact score (expressed in sets) with which the match will end. 

If a player retires before taking the field or during the match, the bets accepted on the set betting will be refunded. 

1st Set Winner 

The bet consists in predicting the tennis player who will win the 1st SET. 

Under / Over Game Match 

The bet consists in predicting whether, at the end of a certain event, the total number of games is higher or lower than a predetermined margin. 

For the bets mentioned above, the same will be reimbursed in the event of an event not occurring or definitively interrupted if no certifiable result has already been achieved for betting purposes. In the event that the tournament regulations provide that the decisive set, in the event of a tie, is played with the Super Tie-Break scoring system, as for most of the Doubles matches, the set will be counted in full for reporting purposes. as 1 Game 

NUMBER SET 2/3 

You have to predict the number of sets played in total by the two players in the best of 3 sets tournaments. The possible outcomes are: “2” (the match will end in 2 sets) and “3” (the match will end in 3 sets). 

NUMBER SET 3/5 

You have to predict the number of sets played in total by the two players in the tournaments to the best of 5 sets The possible outcomes are: "3" (the match will end in 3 sets), "4" (the match will end in 4 sets) and "5" (the match will end in the 5th set) 

TIE-BREAK SET 1 YES / NO

You have to predict if during the selected match the first set will be decided or not at the tie break. Two possible outcomes are offered: Yes; No. Bets are refundable in the event that the set is not played or is definitively interrupted, except that the set has not reached the score of 6-6, in this case the winning outcome will be “YES”. 

EXACT RESULT SET 1 

You have to predict the exact result in terms of games, of the first set of the selected match. Bets are refunded in the event that the set is not played or is permanently interrupted. 

HEAD TO HEAD HANDICAP GAMES 

You have to predict the winner of the match by applying the handicap spread, indicated in the bet, to the final result in terms of games.

NB: In the event that the tournament regulations provide that the decisive set, in the event of a tie, is played with the Super Tie-Break scoring system, as for most Doubles matches, for reporting purposes the set will be counted entirely as 1 Game. 

AT LEAST ONE SET 6-0 OR 0-6 

The bet consists in predicting whether at least 1 set of a match ends with a score of 0-6 or 6-0. Bets will be refunded in the event of an event not occurring or definitively interrupted if no certifiable result has already been achieved for betting purposes. 

SET A OLTRANZA / TIE BREAK LIVE 

It is predicted that all sets have been played (3 or 5) and that the last set arrives at 6-6 

UNDER / OVER GAMES 1st SET

The bet consists in predicting if, at the end of the first set of a certain event, the total number of games is higher or lower than a predetermined margin. Bets are refunded in the event of an event not occurring or definitively interrupted if no certifiable result has already been achieved for betting purposes. 

UNDER / OVER PLAYER 1 GAMES 

The bet consists in predicting whether, at the end of a specific event, the total number of games won by player 1 is higher or lower than a predetermined margin. The bets are refunded in the event of an event not occurring or definitively interrupted if no certifiable result has already been achieved for betting purposes. 

UNDER / OVER PLAYER GAMES 2

The bet consists in predicting whether, at the end of a certain event, the total number of games won by player 2 is higher or lower than a predetermined margin. The bets are refunded in the event of an event not occurring or definitively interrupted if no certifiable result has already been achieved for betting purposes. 

Set Handicap 

You have to predict the winner of the match by applying the spread set, indicated in the bet, to the final result in term of set. If a player retires before taking the field or during the match, bets accepted on Set Handicap will be refunded unless the outcome is certifiable. 

1X2 Handicap Games

You have to predict the outcome of a match, having the 1X2 results available and calculating, at the end of the race, the game handicap indicated in the bet. If a tennis player retires before taking the field or during the match, bets accepted on 1X2 Handicap Games will be refunded unless the outcome is certifiable. 

Winning at least one set 

You have to predict if the chosen player, at the end of the match, wins at least one set of the match. 

If a player retires before taking the field or during the match, bets accepted on Winning at least one set will be refunded unless the outcome is certifiable. 

Under / Over games won in Set X

You have to predict the total number of games won in the match to the advantages. There are 2 possible outcomes: Over and Under. If a player retires before taking the field or during set X played, bets accepted on Under / Over games won in set X will be refunded unless the outcome is certifiable. 

Correct game score X set Y

You have to predict the exact result within a given game indicated. The outcomes are: Player 1 to 0 Wins, Player 1 to 15 Wins, Player 1 to 30 Wins, Player 1 Wins to the advantages; Player 2 to 0 wins; Player 2 to 15 wins; Player 2 to 30 wins; Player 2 wins at the advantages. If a player retires before taking the field or during Game X of Set Y, bets accepted on Correct Score Game X Set Y will be refunded unless the outcome is certifiable. 

WINNING COMBO + UNDER / OVER

You have to predict at the same time the winner of the match and if the total number of games played by both players will be higher or lower than a predetermined index. Over games has not already achieved any certifiable result for betting purposes. 


ATHLETICS 

Winning

On Athletics the only wagering is allowed Winner, which is to predict, among athletes put on a list published, you will win the race. 

NB: if an athlete, present in the published list, does not participate in the race or withdraws during the same, the bets accepted on him are considered losers and therefore there is no refund.

If there is a tie for 2 or more athletes, the winners' share must be divided by the number of competitors who finished first. 

Example:

Equal finish of 2 athletes rated at 2.20 and 3.00. 

The odds will be divided by 2 and therefore will become 1.10 and 1.50 respectively. 

Winning Olympics 

It consists in predicting, among the teams included in the published list, the one that will win the gold medal. 

NB: if a team, present in the published list, does not participate in the race or withdraws during the same, the bets accepted on them are considered losers and therefore there is no refund of the bet.

If 2 or more teams arrive in a tie, the odds of the winners must be divided by the number of competitors who finished first. 

Example: Tie arrival of 2 teams quoted at 2.20 and 3.00. 

The odds will be divided by 2 and therefore will become 1.10 and 1.50 respectively. 

Placed on the Podium                

The bet consists in predicting whether or not an athlete will finish in the first three positions of a specific race or event.

Head to Head 

The bet consists in predicting the athlete or team that, between the two proposals, will achieve the best placement based on the ranking at the end of the race / event. 

NB the certification of the bet is carried out, conditioning it to the participation in the race of both outcomes and to the conclusion of the same race for at least one outcome. Otherwise, the bet will be refunded. 

Group winner 

The bet consists in predicting the athlete or team that, among those indicated in the list, will achieve the best placement based on the ranking at the end of the race / event.

If an athlete or team, present in the published list, does not participate or withdraws the bets accepted on him are considered losers and therefore there is no refund. 


BADMINTON 

Winning Olympics 

It consists in predicting, among the teams included in the published list, the one that will win the gold medal. 

NB: if a team, present in the published list, does not participate in the race or withdraws during the same, the bets accepted on them are considered losers and therefore there is no refund of the bet. If 2 or more teams arrive in a tie, the odds of the winners must be divided by the number of competitors who finished first. 

Example

Tie arrival of 2 teams quoted at 2.20 and 3.00.

The odds will be divided by 2 and therefore will become 1.10 and 1.50 respectively. 

Place on the Podium 

The bet consists in predicting whether or not an athlete or team will finish in the first three positions of a specific race or event. 

Head to Head 

The bet consists in predicting the athlete or team that, between the two proposals, will achieve the best placement based on the ranking at the end of the race / event. 

NB the certification of the bet is carried out, conditioning it to the participation in the race of both outcomes and to the conclusion of the same race for at least one outcome. Otherwise, the bet will be refunded. 

Winning Group

The bet consists in predicting the athlete or team that, among those indicated in the list, will achieve the best placement based on the ranking at the end of the race / event. If an athlete or team, present in the published list, does not participate or withdraws the bets accepted on him are considered losers and therefore there is no refund. 

Winner Without X 

The bet consists in predicting the athlete or team that will be classified in first place in the race or sporting event excluding a specific outcome from the list. If an athlete or team, present in the published list, does not participate in the race or withdraws during the same, the bets accepted on him are considered losers and therefore there is no refund. If all possible outcomes are not present in the proposed list, the item "Other" will always be included. 

Vincente Yes / No 

The challenge is to predict whether the athlete or team will win proposal (Outcome Yes) or not (No Outcome) a certain race / event 

U / O Ori 

You have to predict if the sum of the gold medals won by a certain athlete or team will be lower (under) or higher (over) than the predetermined limit. 

U / O Medals

You have to predict if the sum of the total medals (gold, silver and bronze) won by a particular athlete or team will be lower (under) or higher (over) than the pre-established limit. 

Head to Head Set 1 

The bet consists in predicting the player who will win the 1st set of a match. If a player retires during a set, bets accepted on that player will be considered losers; vice versa, the bet is refundable if a tennis player withdraws before the start. 

Set betting at 3 

You have to predict the exact result in terms of sets of a particular match. Bets are refunded in the event that the match is not played or is permanently interrupted. 

Set betting at 5

You have to predict the exact result in terms of sets, of a particular match. Bets are refunded in the event that the match is not played or is permanently interrupted. 


BANDY 

1X2 

The bet consists in predicting the outcome of the match, excluding any extra time. 

WINNING 

The bet consists in predicting the team that will finish first in a particular tournament. 


BASEBALL 

For baseball bets the valid result is the result obtained at the end of the game, including any extra-innings. 

T / T Result 

The bet consists in predicting the team that will win the match at the end of any extra-innings:

1. indicates the victory of the home team; 

2. indicates the victory of the hosted team. 

T / T Handicap

The bet consists in predicting the team that will win the match at the end of any extra-innings considering the handicap (expressed in points) assigned to one of the two teams.  The result of the bet is determined by subtracting the handicap value from the score achieved on the court by the team to which the handicap was assigned. 

Example A

New York - Los Angeles 15-8 (Handicap of 5.5 points at New York) 

Winning result 1 (15- 5.5 = 10.5 → final result 10.5 - 8 then 1) 

Example B 

New York - Los Angeles 15-12 (Handicap of 5.5 points at New York)

Winning result 2 (15 - 5.5 = 9.5 → final result 9.5 - 12 therefore 2) 

The bet consists in predicting whether the total points scored in a match exceed or not the fixed limit (from 6.5 to 12.5).

1X2 (Excluding Extra Inning)

The bet consists in predicting the outcome of the match with the traditional 1X2 method. Any extra innings will not be considered for betting purposes. 

T / T + Under / Over (Including Extra Inning) 

The bet consists in predicting at the same time the winner of the match and whether the total score achieved by both teams will be higher or lower than a predetermined index. Any extra innings will also be considered for betting purposes. 

Under / Over

In the hypothesis under the forecast will be a match with a maximum of points equal to 6, 7, 8 ... 12; with over the prediction provides that the sum of the points scored by the two teams are equal to or greater than 7, 8, 9 ... 13. The valid result is the one at the end of any extra time (extra-inning). 

Under / Over Team 1 

The bet consists in predicting the total number of points scored in a match by team 1. Any extra innings will also be considered for reporting purposes. 

Under / Over Team 2 

The bet consists in predicting the total number of points scored in a match by team 2. Any extra innings will also be considered for reporting purposes. 

1X2 1st Inning

The bet consists in predicting which team wins the 1st inning according to the traditional 1x2 method. 

Under / Over Points 1st Inning 

The bet consists in predicting whether the sum of the points scored by both teams in the first inning of a match will be higher or lower than a predetermined margin. 

1X2 after 5 Innings 

The bet consists in predicting the result of the match at the end of the 5th inning. In the case of a game interrupted or postponed before the completion of the 5th inning, the ADM regulation is valid. 

Under / Over after 5 Innings

The bet consists in predicting whether at the end of the 5th inning the score of the match will be higher or lower than a certain spread. In the event of a game that is definitively interrupted without having completed the first 5 innings, the bets will be refunded if no certifiable result is achieved. 

Winning Margin Bands 

The bet consists in predicting the difference in points with which one of the two teams wins the match at the end of any extra innings. 

Extra Inning YES / NO 

The bet consists in predicting whether or not the match will end in the extra innings. 

Odd / Even 

The bet consists in predicting whether the sum of the points obtained by the two teams, at the end of any extra-innings, will be odd or even.


BEACH SOCCER 

WINNING 

The bet consists in predicting the team that will win a particular tournament or a player who will win a particular ranking. 

FINAL OUTCOME 1X2 

The bet consists in predicting the result at the end of regular time, excluding any extra time. The possible outcomes are 1 (winning home team), X (draw) and 2 (winning away team). 

UNDER / OVER x, 5 

You have to predict during a match whether the total number of goals scored in regular time will be higher (Over) or lower (Under) than the spread offered. Extra time excluded. 

HEAD TO HEAD HANDICAP

The bet consists in predicting which team will be ahead at the end of regular time, excluding any extra time. The outcome will be determined by applying the handicap spread to the total number of goals scored by the selected team. 


BEACH VOLLEY 

UNDER / OVER LIVE POINTS 

The bet consists in predicting whether the final sum of the points at the end of the match (thus adding all the points accumulated in the sets played) is lower or higher than a certain value. 

UNDER / OVER SET POINTS 1 

The bet consists in predicting whether the final score in the 1st game set is lower or higher than a certain value. 

In the event that the set is not played, bets will be void.

Example:

The customer bets that Over 38.5 points will be scored in the 2nd set. If the set ends 21-18 the bet is a winner as the total number of points scored in the set is 39. If the set ends 21-15, the bet is lost as the total number of points scored in the set is 36 . 

UNDER / OVER POINTS September 2 

the challenge is to predict if the final score in the 2nd set of the game is below or above a certain value. 

In the event that the set is not played, bets will be void.

Example:

The customer bets that Over 38.5 points will be scored in the 2nd set. If the set ends 21-18 the bet is a winner as the total number of points scored in the set is 39. If the set ends 21-15, the bet is lost as the total number of points scored in the set is 36 . 

UNDER / OVER POINTS September 3 

the challenge is to predict if the final score in the 3rd set of play is less than or greater than a certain value. In the event that the set is not played, bets will be void.

Example:

The customer bets that Over 38.5 points will be scored in the 2nd set. If the set ends 21-18 the bet is a winner as the total number of points scored in the set is 39. If the set ends 21-15, the bet is lost as the total number of points scored in the set is 36 . 

UNDER / OVER POINTS MEETING 

the bet is to predict if the final sum of points at the end dll'incontro (then summing all the points accumulated in sets played) is lower or higher than a certain value. 

Example: 

Below is an example where the value [n] is equal to 92.5:

The customer bets that Over 92.5 points will be scored in the match. If the match ends 21-19, 17-21 and 15-12 the bet is successful as the total number of points scored in the match is 105. If the match ends 21-8, 12-21 and 15-8 the bet is lost as the total number of points scored in the match is 85. 

EVEN / ODD SET 1 

This market consists of predicting whether the total number of points scored in the 1st set will be 'Even' or 'Odd'. There are therefore two possible outcomes expected by the market. The total is calculated based on the points scored by both teams in the set in question. In the event that the set is not played, bets will be void.

Example:

The customer bets on total 2nd set 'Odd'. If the result at the end of the 2nd set is 21-16, the bet is a winner as the total of the points of the 2nd set is 37. Bets placed on 'Even' will be assigned as losers. 

EVEN / ODD SET 2 

This market consists in predicting whether the total number of points scored in the 2nd set will be 'Even' or 'Odd'. There are therefore two possible outcomes expected by the market. The total is calculated based on the points scored by both teams in the set in question. In the event that the set is not played, bets will be void. 

Example:

The customer bets on total 2nd set 'Odd'. If the result at the end of the 2nd set is 21-16, the bet is a winner as the total of the points of the 2nd set is 37. Bets placed on 'Even' will be assigned as losers. 

EVEN / ODD SET 3 

This market consists in predicting whether the total number of points scored in the 3rd set will be 'Even' or 'Odd'. There are therefore two possible outcomes expected by the market. The total is calculated based on the points scored by both teams in the set in question. In the event that the set is not played, bets will be void. 

Example:

The customer bets on total 2nd set 'Odd'. If the result at the end of the 2nd set is 21-16, the bet is a winner as the total of the points of the 2nd set is 37. Bets placed on 'Even' will be assigned as losers. 

HEAD TO HEAD MATCH LIVE 

You have to predict the winner of a match. 

HEAD TO HEAD HANDICAP LIVE 

You have to predict the winner of a match by applying the handicap spread in terms of points indicated in the bet, to the overall final score achieved by the two teams. The underdog team will have a positive handicap and the favored team will have a negative handicap. 

T / T SET 1 HANDICAP

This market consists in predicting the number of points scored by each team in the 1st Set, after a certain handicap [n] has been applied to the number of points scored by the selected team. There are two possible outcomes in the market. The value of [n] will be different in different matches and represents the number of points of advantage assigned to the underdog team. The underdog team will have a positive handicap and the favored team will have a negative handicap. In the event that the set is not played, bets will be void.

Example:

The customer bets on Italy handicap in the 2nd set -3.5 points. If Italy wins the 2nd set 21-17, the bet is a winner because after applying the handicap Italy won 17.5 to 17. If Italy wins 21-18, the bet is lost as after applying the handicap, Italy lost 17.5-18. 

T / T SET 2 HANDICAP 

This market consists in predicting the number of points scored by each team in the 2nd Set, after a certain handicap [n] has been applied to the number of points scored by the selected team. There are two possible outcomes in the market. The value of [n] will differ in the different matches and represents the number of points of advantage assigned to the underdog team. The underdog team will have a positive handicap and the favored team will have a negative handicap. In the event that the set is not played, bets will be void. 

Example:

The customer bets on Italy handicap in the 2nd set -3.5 points. If Italy wins the 2nd set 21-17, the bet is a winner because after applying the handicap Italy won 17.5 to 17. If Italy wins 21-18, the bet is lost as after applying the handicap, Italy lost 17.5-18. 

T / T SET 3 HANDICAP

This market consists in forecasting the number of points scored by each team in the 3rd Set, after a certain handicap [n] has been applied to the number of points scored by the selected team. There are two possible outcomes in the market. The value of [n] will be different in different matches and represents the number of points of advantage assigned to the underdog team. The underdog team will have a positive handicap and the favored team will have a negative handicap. In the event that the set is not played, bets will be void. 


BIATHLON 

WINNING 

NB If an athlete or a team on the list does not take part in the race, or withdraws for any reason during the same, the bets accepted on that particular athlete or team are considered losers and there is no refund of the bet. 

PLACED ON THE PODIUM 

The bet consists in predicting whether a particular athlete will be classified among the first three positions of a specific race. 

HEAD TO HEAD

The bet consists in predicting the skier who will win the single race, or a specific event.

The bet consists in predicting the athlete who, between the two proposed, will achieve the best placement based on the ranking at the end of the race. The certification of the bet is carried out, conditioning it to the participation in the race of both outcomes and to the conclusion of the same race for at least one outcome. Otherwise, the bet will be refunded.


BILLIARD 

Winning 

You have to predict the winning player or team of a specific tournament. For betting purposes, in the event that the selected player or team does not take part in the tournament or withdraws during the tournament for any reason, the bets accepted are considered losers and there is no refund. 

T / T Meeting

You have to predict the winner of a match. Bets are refundable only in the event that the match is not played, if a player withdraws during the match or the match is interrupted but a winner is declared, the bets will be considered valid. 


FOOTBALL 5 

1X2 

The bet consists in identifying the prediction of a particular match at the end of regular time, including any recovery. With the sign 1 you predict the victory of the first proposed team, with 2 the victory of the second proposed team, with X their draw. It is possible to accept the type of bet 1X2 with handicap. 

Head to Head with Handicap

The concessionaire attributes a decimal handicap to one of the two teams such that, for the bet, it cannot result in a draw. 

Under / Over 

It consists in predicting if the sum of the goals scored in a match is higher or lower than the predetermined limit (spread). 

Under / Over 4.5

The bet consists in identifying if, in a given match, less than 4.5 goals (UNDER) or more than 4.5 goals (OVER) are scored. 

Under / Over 5,5 

The bet consists in identifying whether, in a given match, less than 5.5 goals (UNDER) or more than 5.5 goals (OVER) are scored. 

Under / Over 6.5 

The bet consists in identifying whether, in a given match, less than 6.5 goals (UNDER) or more than 6.5 goals (OVER) are scored.

Under / Over 7.5 

The bet consists in identifying whether, in a given match, less than 7.5 goals (UNDER) or more than 7.5 goals (OVER) are scored. 

Under / Over 8,5 

The bet consists in identifying whether, in a given match, less than 8.5 goals (UNDER) or more than 8.5 goals (OVER) are scored. 

Under / Over 9.5

The bet consists in identifying if, in a given match, less than 9.5 goals (UNDER) or more than 9.5 goals (OVER) are scored. 

Odd / Even 

The bet consists in identifying whether the signatures made at the end of a particular match are odd or even. The result of 0-0 gives the result even. 


CYCLING  

Winning

The bet consists in predicting the cyclist or team that will win the single line or stage race. 

NB If a cyclist or a team does not participate in the race, the bets accepted on that cyclist will be considered losers. 

Best of the list 

The bet consists in predicting the cyclist or the team that, among those indicated in the proposed list, will obtain the best placement.

NB If a cyclist or a team does not participate in the race, the bets accepted on that cyclist or team will be considered losers. 

Stages won by a rider 

It consists in predicting, in a specific stage race (eg Giro d'Italia, Tour de France, etc.), the exact number of stages that will be won by a cyclist, choosing from one of the following 5 options: 

No Stage; 

1 stage; 

2 Stages; 

3 Stages; 

4 Stages;

5 Stages or More Stages. 

Head to head 

The bet consists in predicting the cyclist who, between the two proposed, will get the best placement at the end of the race.

NB certification of the bet is carried out by conditioning it to the participation in the race of both outcomes (eg: drivers) and to the conclusion of the same race for at least one outcome. Otherwise, the bet will be refunded. 

Average speed 

The bet consists in predicting in which band, among those indicated in the list proposed by the AMMS, the average speed of the race will fall. 

The bands are: 

<= 39 

> 39 <= 40 

> 40 <= 41 

> 41 <= 42 

> 42 

NB The aforementioned bands are modified according to the type of stroke. 

Italian cyclists on the podium

The bet consists in predicting the number of cyclists of Italian nationality who, in a given race, will arrive in the first three places.

Podium - Placed YES / NO 

The bet consists in predicting if a cyclist will be classified in the first three positions of a specific race. 

NB If a cyclist or a team does not participate in the race, the accepted bets will be refunded. 

Team Of 

The Winning Cyclist The bet consists in predicting the team of the cyclist who will win the competition. 


CRICKET 

WINNING 

You have to predict which team, among those proposed, will win the reference event. 

HEAD TO HEAD MATCH RESULT

You have to predict the team that will win the match. For the purposes of the bet, the result accrued at the end of a possible "SuperOver" will be taken into account. Bets are considered valid if at least one ball has been thrown. 

FINAL OUTCOME 1X2 

You have to predict the team that will win the match. Bets are considered valid if at least one ball has been thrown. In the event of a match ending with a “Tie”, the rules for ex-aequo apply and bets placed on a tie will be considered losers. 

CURLING RESULT 

You have to predict which team will win the match, any overtime will also be considered for betting purposes. 

WINNING

The bet consists in predicting the team that will finish first in the competition or sporting event. 

HEAD TO HEAD 

You have to predict which of the two proposed teams will get a better position at the end of a particular event. 

WINNER WITHOUT X 

The bet consists in predicting the team that among those proposed will obtain the best position at the end of an event, excluding a specific outcome from the list. 

PLACED ON THE PODIUM

The bet consists in predicting whether or not a team will finish in the first three positions of the ranking of an event. 

WINNING YES / NO

The bet consists in predicting whether the proposed team will win (Outcome Yes) or not (Outcome No) a specific event. 

WINNING GROUP 

The bet consists in predicting the team that, among those indicated in the list, will achieve the best position based on the ranking of an event. 


HORSE RIDING

WINNING 

The bet consists in predicting the winner of a specific race or event. If an athlete or team on the list does not take part in the competition, or withdraws for any reason during it, the bets accepted on that particular athlete or team are considered losers and there is no refund of the bet. 

WINNING OLYMPICS

It consists in predicting, among the teams included in the published list, the one that will win the gold medal. 

NB: if a team, present in the published list, does not participate in the race or withdraws during the same, the bets accepted on them are considered losers and therefore there is no refund of the bet.

If 2 or more teams arrive in a tie, the odds of the winners must be divided by the number of competitors who finished first. 

Example: 

Tie arrival of 2 teams quoted at 2.20 and 3.00. 

The odds will be divided by 2 and therefore will become 1.10 and 1.50 respectively. 

WINNER YES / NO       

The bet consists in predicting whether the athlete or team proposed will win (Outcome Yes) or not (Outcome No) a specific race / event. 

1X2 GOLD MEDALS 

You have to predict which of the two nations indicated will win the most gold medals. 

WINNING MEDAL HOLDER

You have to predict which nation will be the winner of the medal table for the specific discipline (the importance of the medals won is taken into account to determine the winner). If all possible outcomes are not present in the proposed list, the item "Other" will always be included. 

WINNER WITHOUT X 

The bet consists in predicting the athlete or team that will be classified in first place in the competition or sporting event excluding a specific outcome from the list. If all possible outcomes are not present in the proposed list, the item "Other" will always be included. 

PLACED ON THE PODIUM

The bet consists in predicting whether or not an athlete or a team will finish in the first three positions of a specific race or event. 

HEAD TO HEAD 

The bet consists in predicting the athlete or team that, between the two proposals, will achieve the best placement based on the ranking at the end of the race / event. 

NB the certification of the bet is carried out, conditioning it to the participation in the race of both outcomes and to the conclusion of the same race for at least one outcome. Otherwise, the bet will be refunded. 


AMERICAN FOOTBALL 

T / T Result 

The bet consists in predicting the team that will win the match at the end of any extra time:

1. indicates home team victory; 

2. indicates the victory of the hosted team. 

T / T Handicap

The bet consists in predicting the team that will win the match at the end of any extra time considering the handicap (expressed in points) assigned to one of the two teams. 

The result of the bet is determined by subtracting the handicap value from the score achieved on the court by the team to which the handicap was assigned. 

Example A: 

Baltimore Colts - Dallas 25 - 18 (Handicap of 5.5 points at Baltimore) 

Winning result 1 (25- 5.5 = 19.5 → final result 19.5 -18 then 1) 

Example B: 

1X2 NFL 

Baltimore Colts - Dallas 25 - 22 (5.5 point handicap at Baltimore)

Winning result 2 (25- 5.5 = 19.5 → final result 19.5 -22 therefore 2) 

The bet consists in predicting the final result of the match, including any overtime, as follows: 

- 1 sign for the victory of the home team with a gap greater than 5 points; 

- X sign for a draw or for the victory of one of the two teams with a difference of less than or equal to 5 points; 

- 2 for the victory of the away team with a difference of more than 5 points. 

Example A

New York Giants-Detroit Lions 28-20: Winning Outcome: 1 

Example B 

New York Giants-Detroit Lions 28-25: Winning Outcome: X 

Example C 

New York Giants-Detroit Lions 23-29: Winning Outcome: 2 

1X2 Times Regulations

The bet consists in predicting the outcome of the match at the end of regular time with the traditional 1x2 method: sign 1 wins the home team; draw X sign; sign 2 wins the visiting team. 

Double Chance IN 

The bet consists in predicting whether the final result of the match will see a win for the home team or a draw at the end of regular time, excluding any overtime. 

Double Chance OUT 

The bet consists in predicting whether the final result of the match will see a win for the away team or a draw at the end of regular time, excluding any extra time. 

Double Chance IN / OUT

The bet consists in predicting whether the final result of the match will see a victory for the home team or for the away team at the end of regular time, excluding any extra time. 

Under / Over Match 

The bet consists in predicting whether, at the end of a certain event, the total number of points scored is higher or lower than a predetermined margin. Any extra time will also be considered for reporting purposes. 

Under / Over Home 

The bet consists in predicting whether the total number of points scored in a match by team 1 will be lower or higher than a certain value. Any extra time will also be considered for reporting purposes. 

Under / Over Guest

The bet consists in predicting whether the total number of points scored in a match by team 2 will be lower or higher than a certain value. Any extra time will also be considered for reporting purposes. 

Odd / Even 

The bet consists in predicting whether the sum of the points scored by both teams during a match, including overtime, will be an odd or even number. 

Odd / Even House 

The bet consists in predicting whether the sum of the points scored by team 1 during a match, including overtime, will be an even or odd number. 

Odd / Even Guest

The bet consists in predicting whether the sum of the points scored by team 2 during a match, including overtime, will be an even or an odd number. 

T / T Handicap 1st 

Half The bet consists in predicting which team will finish the first half of the game in the lead by adding or subtracting the spread indicated in the bet to the result at the end of the 1st Half 

1X2 1st Half 

The bet consists in predicting which team will win the first half of a match. 

Under / Over 1st 

Half The bet consists in predicting whether, at the end of the first half of a specific event, the total number of points scored is higher or lower than a predetermined margin. 

Even / Odd 1st Half

The bet consists in predicting whether the sum of the points scored by both teams during the first half of a match will be an even or an odd number. 

T / T Handicap 2nd 

Half The bet consists in predicting which team will win the second half of a match, the outcome will be determined by applying the handicap spread to the total points scored by the selected team. For betting purposes, only the score achieved in the second half of the match will be considered and any overtime will not be considered. 

1X2 2nd Half

The bet consists in predicting the outcome of the second half of the match. Three possible outcomes are offered: 1 (the home team is ahead), 2 (the visiting team is ahead), X (at the end of the second half of the match the two teams are in a tie). For betting purposes, only the score achieved in the second half of the match will be considered and any overtime will not be considered. 

Under / Over 2nd Half

The bet consists in predicting whether the sum of the points scored by both teams in the second half of a match will be UNDER (lower than the fixed spread) or OVER (higher than the fixed spread). For betting purposes, only the score achieved in the second half of the match will be considered and any overtime will not be considered. 

Odd / Even 2nd 

Half The bet consists in predicting whether the total sum of the points scored by both teams in the second half of a match will be an odd or even number. For betting purposes, only the score achieved in the second half of the match will be considered and any overtime will not be considered. 

T / T Handicap 1st Quarter

The bet consists in predicting which team will win the 1st quarter of a match, the outcome will be determined by applying the handicap spread to the total points scored by the selected team 

1X2 1st Quarter (Without Scrap) 

The bet consists in predicting the final outcome of the 1st quarter of the game. 

Under / Over 1st Quarter 

The bet consists in predicting whether at the end of the 1st Quarter game, the total number of points scored is higher or lower than a predetermined margin. 

Under / Over 1st Quarter Home 

The bet consists in predicting whether at the end of the 1st Quarter game, the total number of points scored by team 1 is higher or lower than a predetermined margin. 

Under / Over 1st Fourth Guest

The bet consists in predicting if at the end of the 1st Quarter of the game, the total number of points scored by team 2 is higher or lower than a predetermined margin. 

Under / Over TouchDown 1st Quarter 

The bet consists in predicting whether the total number of touchdowns scored by both teams in the 1st Quarter of a match is higher or lower than a predetermined margin. 

Odd / Even 1st Quarter 

The bet consists in predicting whether the sum of the points scored by both teams in the 1st quarter of a match will be an odd or even number. 

T / T Handicap 2nd Quarter

The bet consists in predicting which team will win the 2nd quarter of a match, the outcome will be determined by applying the handicap spread to the total points scored by the selected team. For betting purposes only the score achieved in the 2nd quarter will be considered. 

1X2 2nd Quarter (Without Discard) 

The bet consists in predicting the final outcome of the 2nd quarter of the game. 

Under / Over 2nd Quarter 

The bet consists in predicting whether at the end of the 2nd Quarter of the game, the total number of points scored is higher or lower than a predetermined margin. 

Odd / Even 2nd Quarter 

The bet consists of predicting whether the sum of the points scored by both teams in the 2nd quarter of a match will be an odd or even number.

T / T Handicap 3rd Quarter 

The bet consists in predicting which team will win the 3rd quarter of a match, the outcome will be determined by applying the handicap spread to the total points scored by the selected team. For betting purposes only the score achieved in the 3rd quarter will be considered. 

1X2 3rd Quarter (Without Discard) 

The bet consists in predicting the final outcome of the 3rd quarter of the game. 

Under / Over 3rd Quarter 

The bet consists in predicting whether at the end of the 3rd Quarter game, the total number of points scored is higher or lower than a predetermined margin. 

Odd / Even 3rd Quarter

The bet consists in predicting whether the sum of the points scored by both teams in the 3rd quarter of a match will be an even or an odd number. 

T / T Handicap 4th Quarter 

The bet consists in predicting which team will win the 4th quarter of a match, the outcome will be determined by applying the handicap spread to the total points scored by the selected team. For betting purposes only the score achieved in the 4th quarter will be considered and any Overtime will not be considered. 

1X2 4th Quarter (Without Discard) 

The bet consists in predicting the final outcome of the 4th quarter of the game, for betting purposes reference is made only to the 4th quarter of the game and the score achieved during any overtime will not be considered.

Under / Over 4th Quarter 

The bet consists in predicting whether at the end of the 4th Quarter of the game, the total number of points scored is higher or lower than a predetermined margin, for betting purposes reference is made only to the 4th quarter of the game and the score achieved during any extra time will not be considered. 

Odd / Even 4th Quarter 

The bet consists in predicting whether the sum of the points scored by both teams in the 4th quarter of a match will be an odd or even number. For betting purposes, reference is made only to the 4th quarter of the game and the score achieved during any overtime will not be considered. 

Fourth with Highest Score

The bet consists in predicting the quarter of a game in which more points will be scored by adding those made by both teams. 5 possible outcomes will be offered 1 quarter, 2 quarter, 3 quarter, 4 quarter, Draw which occurs when all quarters have the same score or 2 or more quarters have the same score higher than the other quarters. 

Partial / Final 

The bet consists in predicting the outcome of the 1st half combined with the final outcome of the match, only the result at the end of regular time will be considered for betting purposes. 

Victory Margin 

The bet consists in predicting the difference in points with which one of the two teams wins the match at the end of any extra time. The bet includes 6 bands for the home team to win and 6 for the hosted team to win:

A (1-5); A (6-10); A (11-15); A (16-20); A (21-25); A (> 25); 

B (1-5); B (6-10); B (11-15); B (16-20); B (21-25); B (> 25). 

Victory Margin (7 Outcomes) 

The bet consists in predicting the difference in points with which one of the two teams wins the match at the end of any extra time. There are 7 possible outcomes: 

A (1-7) 

A (8-14) 

A (> 14) 

Draw 

B (1-7) 

B (8-14) 

B (> 14) 

Additional Times YES / NO 

The bet consists of predict whether or not the match will continue in extra time. 

First TouchDown 

The bet is to predict which team will score the 1st touchdown in a match, including overtime.

Last TouchDown 

The bet is to predict which team will score the last touchdown in a match, including overtime. 

Under / Over TouchDown 

The bet consists in predicting whether the total number of touchdowns scored by both teams in a match, including any overtime, is higher or lower than a predetermined margin. 

Under / Over TouchDown Home 

The bet consists in predicting whether the total number of touchdowns scored by team 1 in a match, including any overtime, is higher or lower than a predetermined margin.

Under / Over TouchDown Guest

The bet consists of predicting whether the total number of touchdowns scored by team 2 in a match, including any overtime, is higher or lower than a predetermined margin. 

Player Under / Over TouchDown 

The bet is to predict whether the total number of touchdowns made by a player in a match, including any overtime, is higher or lower than a predetermined margin. 

First Field Goal 

The bet is to predict which team will score the 1st Field Goal (3-point kick) in a match, including overtime. 

Last Field Goal

The bet is to predict which team will score the last Field Goal in a match, including overtime. 

Under / Over Field Goal 

The bet consists in predicting whether the total number of Field Goals scored by both teams in a match, including any overtime, is higher or lower than a predetermined margin. 

Under / Over Field Goal Home 

The bet consists of predicting whether the total number of Field Goals scored by team 1 in a match, including any overtime, is higher or lower than a predetermined margin. 

Under / Over Field Goal Away

The bet consists of predicting whether the total number of Field Goals scored by team 2 in a match, including any overtime, is higher or lower than a predetermined margin. 

Under / Over Primo Down

The bet consists in predicting whether the total number of first downs in a match is higher or lower than a predetermined margin. 

First Team to Score 

The bet is to predict which team will score the 1st point in any match, including overtime. 

Last Team to Score 

The bet is to predict which team will score the last point in any match, including overtime. 

Team That Scores First and Wins

The bet consists in predicting whether the team to score first will be able to win the match or not, including any Overtime. 

Home Team Score First and Win

The bet consists in predicting if team 1 will score the first point and will also win the match, including any overtime. 

Team To Score First and Wins 

The bet is to predict if team 2 will score the first point and will also win the match, including any overtime. 

Home Team Wins Both Halves 

The bet consists in predicting whether the home team will be able to score more points than the opposing team in both regular times, excluding extra time. 

Away team wins both halves

The bet consists in predicting whether or not the visiting team will be able to score more points than the opposing team in both regular times, excluding extra time. 

First Goal Method (6 Outcomes) 

The bet consists in predicting the method with which team 1 or team 2 will score the first point of the match, overtime included. 

First Realization Method (3 Outcomes) 

The bet consists in predicting the method with which the first point of the match will be made, including overtime. 

1X2 Yard Completed with Races 

The bet is to predict which of two players will complete the most yards with races in a match, including overtime. 

Under / Over Yard Complete with Racing

The bet is to predict whether the total of yards completed with runs by both teams in a match, including any overtime, will be higher or lower than a predetermined margin. 

Under / Over Yard Completed with Passes 

The bet is to predict whether the total of yards completed with passes by both teams in a match, including any overtime, will be higher or lower than a predetermined margin. 

Under / Over TurnOver 

The bet consists in predicting whether the total turnover in a match, including any overtime, will be higher or lower than a predetermined margin. Turnover means the loss of possession due to a fumble recovered by the opponents or an interception.

Player Under / Over Receipts 

The bet consists of predicting whether the number of passes received by a player in a match, including any overtime, will be higher or lower than a predetermined margin. 

Under / Over Yard Completed with Player Races 

The bet is to predict whether the yards completed with races by a player in a match, including any overtime, will be higher or lower than a predetermined margin. 

Under / Over Yard Completed with Player Passes 

The bet is to predict whether the total of yards completed with passes by a player in a match, including any overtime, will be higher or lower than a predetermined margin. 

Touchdown Marker YES / NO

The bet consists of predicting whether a player will score at least one touchdown during a given event, including any overtime. 

YES = achieves at least one touchdown 

NO = does not perform any touchdown 

In the event of non-participation in the match (by participation, we mean the players who actually took the field) of a particular player whose possible touchdown is the subject of a bet, these bets are refunded . In the case of participation in the match of a player, even if for a limited period of time, the bets on the hypothetical scoring are certified. 

Touchdown First Goalscorer

The bet consists of predicting the player who scores the first touchdown of the match, including any overtime, within a predefined list. In the list there is also the item OTHER which refers to the case in which the first touchdown is scored by a player not present in the list and NO TOUCHDOWN if it is not scored. If a player on the published list does not take the field, the bets accepted on him are considered losers and therefore in this case there is no refund of the bet. 

Touchdown Last Scorer

The bet consists of predicting the player who scores the last touchdown of the match, including any overtime, within a predefined list. In the list there is also the item OTHER which refers to the case in which the last touchdown is scored by a player not present in the list and NO TOUCHDOWN if it is not scored. If a player on the published list does not take the field, the bets accepted on him are considered losers and therefore in this case there is no refund of the bet. 


DARTS 

FINAL OUTCOME 1X2 

You have to predict which player wins the match. It is only offered for tournaments where a draw is expected. 

HEAD TO HEAD MATCH RESULT

You have to predict which player wins the match. It is only offered for tournaments where there is no tie. 


GOLF 

The bet consists in predicting the winning golfer of the event. 

Team with the highest score 

The bet consists in identifying which of the two teams will have achieved the highest score. With the sign 1, the bettor predicts that the European team scores a higher number of points; with the sign 2, the bettor predicts that the American team scores a greater number of points; with the sign X, the bettor predicts that the two teams achieve an equal score. 

Winning Cup

The bet consists in identifying which team at the end of the event will win the trophy. Remember that in the event of a tie, the trophy is awarded to the holder. 

Hole in one 

The bet consists in identifying whether during the competition days at least one hole will be made with a single shot. There are two possible outcomes: YES - NO. 

Winning between golfers 

The bet consists in identifying which of two golfers achieves a better score. There are three possible outcomes: 1 - X - 2. 

Golfer Score 

The bet consists in identifying the score achieved by a golfer. There are three possible outcomes: from 0 to 1.5; from 2 to 3.5; greater than or equal to 4. 

Best player nationality X

You have to predict which of the offered players, of a certain nationality, will get the best placement at the end of the tournament. If a player on the list does not participate in the tournament, the accepted bets will be considered losers and there will be no refund. 

1X2 players 

You have to predict which of the two golfers offered will get the best placement in the final ranking, or if at the end of the competition both will have made the same number of shots (X sign), any playoffs will not be considered for the reporting. For bets to be valid, both players must have taken part in the tournament otherwise bets will be refunded. 

1X2 IN THE MEETING

The bet consists in predicting the result of a match between two golfers. 

WINNING GROUP 

The bet consists in predicting which golfer among those offered will obtain the best position at the end of the tournament. If a golfer on the list does not participate or withdraws for any reason, the matched bets on him will be considered losers and there will be no refund. 

1X2 PLAYERS IN THE DAY

You have to predict which of the two offered players will get the best placement at the end of a specific day of an event or if at the end of the same day both will have made the same number of shots. For betting purposes both players must take part in the tournament on the indicated day in all other cases the bets will be refunded. For the reporting, only the ranking relating to the indicated day will be considered. 

PASS THE CUT YES / NO 

You have to predict whether or not a particular golfer or team will pass the cut by accessing the subsequent phases of an event. If a golfer does not participate in the tournament, the matched bets on him will be refunded, in all other cases they will remain valid.

HOLE IN ONE IN THE TOURNAMENT YES / NO 

You have to predict whether at the end of an event at least one golfer will have made a hole with a single shot. 

LEADER AFTER THE 1st ROUND 

You have to predict the golfer who will get the best position at the end of the first day (1st round) of a given event. If a golfer does not participate or withdraws during the first day, the matched bets on him are considered a loser and there is no refund. 

T / T EXHIBITION 

You have to predict which of the two players will win the match. A refund will be made in the event that, for any reason, the match object of the bet is not played. 

PLAYER WINS AT LEAST ONE MAJOR YES / NO TOURNAMENT

You have to predict whether or not a specific player will win a Major in a given year. In case of non-participation in all four Majors by the player, the bets relating to the latter will be refunded. In all other cases, bets will stand. 

NUMBER OF PLAYER WINS MAJOR TOURNAMENTS 

You have to predict the exact number of Major tournaments won by a particular player in the indicated year. In case of non-participation in all four Majors by the player, the bets relating to the latter will be refunded. In all other cases the bets will stand. 

PLACED IN THE FIRST X YES / NO

You have to predict whether or not a particular golfer will finish in the top X positions of the final ranking of a tournament. If the golfer object of the bet does not participate, the bets will be refunded, in all other cases they will remain valid. 


HOCKEY 

T / T Result 

The bet consists in predicting the winner of the match at the end of any extra time and shoot out. 

T / T Handicap 

The bet consists in predicting the winner of the match at the end of any extra time and shoot out taking into account the relative handicap assigned. 

1X2 Result

The bet consists in predicting the outcome of the match at the end of regular time (60 actual minutes divided into 3 halves). 

1 indicates the home team's victory; X indicates a draw; 2 indicates the victory of the hosted team. 

1X2 with Handicap 

The bet consists in predicting the outcome of the event at the end of regular time considering the handicap (expressed in goals) assigned to one of the two teams. The result of the bet is determined by subtracting the handicap value from the score on the field by the team to which the disadvantage was assigned: 

1 (with H) indicates the victory of the home team

Example 

X (with H) the draw

2 (with H) the victory of the hosted team. 

Hockey Bolzano - Hockey Milan 7 - 4 (Handicap of 2.5 points in Bolzano) 

Winning result 1 (7-2.5 = 4.5 → final result 4.5 - 4 then 1) 

Example 

Hockey Bolzano - Hockey Milan 7 - 5 (Handicap of 2.5 points in Bolzano) 

Winning result 2 (7-2.5 = 4.5 → final result 4.5 - 5 therefore 2) 

Double Chance IN 

The bet consists in predicting that the final result of the match will see a win for the home team or a draw. The valid result is the one obtained at the end of regular time. 

Double Chance OUT

The bet consists in predicting that the final result of the match will see a victory for the away team or a draw. The valid result is the one obtained at the end of regular time. 

Double Chance IN / OUT 

The bet consists in predicting that the final result of the match will see a victory for the home team or the away team. The valid result is the one obtained at the end of regular time. 

Under / Over Match

The bet consists in predicting whether the total number of goals scored in a match will be lower (Under) or higher (Over) than a fixed limit. Shoot Out will be awarded a goal to the winning team to be added to its score). 

Under / Over House

The bet consists in predicting whether the total number of goals scored by the home team in a match is lower (Under) or higher (Over) than a fixed limit. Any extra time (extra time) and shoot out are included (in case of shoot out a goal will be attributed to the winning team to be added to its score). 

Under / Over 

The bet consists in predicting whether the total number of goals scored by the away team in a match is lower (Under) or higher (Over) than a fixed limit. Any extra time (extra time) and shoot out are included (in case of shoot out a goal will be attributed to the winning team to be added to its score). 

Goal / NoGoal

The bet consists in predicting whether both teams will score (Goal) or if at least one of the two teams will not score any goals (NoGoal) during regular time of a match. 

1X2 Result + Under / Over Match 

The bet consists in predicting at the same time the outcome of a match and whether the total score achieved by both teams will be higher or lower than a predetermined index. For betting purposes only regular time will be considered. 

T / T Handicap 1st Period 

The bet consists in predicting the winner of the 1st period by applying the handicap spread in terms of goals indicated in the bet, to the final result of the period. The underdog team receives a positive handicap, while the favored team receives a negative handicap.

1X2 1st Period 

The bet consists in predicting the outcome of the match at the end of the 1st period of play. With 1 you predict the victory of the first team proposed, with 2 the victory of the second team proposed, with X their draw. 

Double Chance IN 1st Period 

The bet consists in predicting whether the result of the 1st period will see a victory for the home team or a draw. 

Double Chance OUT 1st Period 

The bet consists in predicting whether the result of the 1st period will see a draw or a win for the away team. 

Double Chance IN / OUT 1st Period 

The bet consists in predicting whether the result of the 1st period will see a victory for the home team or the away team.

Under / Over 1st Period 

The bet consists in predicting whether the total number of goals scored in the first period of a match is lower (Under) or higher (Over) than a predetermined limit. 

Home Under / Over 1st Period 

The bet consists in predicting whether the total number of goals scored in the first period by the home team is lower (Under) or higher (Over) than a predetermined limit. 

Under / Over Guest 1st Period

The bet consists in predicting whether the total number of goals scored in the first period by the home team is lower (Under) or higher (Over) than a fixed limit. 

Goal / NoGoal 1st Period

The bet consists in predicting whether both teams will score (Goal) or if at least one of the two teams will not score any goals (NoGoal) during the 1st period of play of a match. 

Odd / Even 1st Period 

The bet consists in predicting whether the sum of the goals scored by the two teams in the 1st period of a match will be an Odd or Even number. 

Score 1st Goal in 1st Period 

The bet consists in predicting which team will score the first goal or if there will be no goals in the 1st period of a match. 

Score Last Goal in the 1st Period

The bet consists in predicting which team will score the last goal or if there will be no goals in the 1st period of a match. 

T / T Handicap 2nd Period

The bet consists in predicting the winner of the 2nd period by applying the handicap spread in terms of goals indicated in the bet, to the final result. For betting purposes only the score achieved in the 2nd period of the match will be considered. 

1X2 2nd Period 

The bet consists in predicting the outcome of the 2nd period of the game. For betting purposes only the score achieved in the 2nd period of the match will be considered. 

Double Chance IN 2nd Period

The bet consists in predicting whether the result of the 2nd period will see a victory for the home team or a draw. For betting purposes only the score achieved in the 2nd period of the match will be considered. 

Double Chance OUT 2nd Period

The bet consists in predicting if the result of the 2nd period will see a draw and a victory for the away team. For betting purposes only the score achieved in the 2nd period of the match will be considered. 

Double Chance IN / OUT 2nd Period 

The bet consists in predicting whether the result of the 2nd period will see a victory for the home team or for the away team. For betting purposes only the score achieved in the 2nd period of the match will be considered. 

Under / Over 2nd Period

The bet consists in predicting whether the total number of goals scored in the first 2 period of a match will be lower (Under) or higher (Over) than a fixed limit. For betting purposes only the score achieved in the 2nd period of the match will be considered. 

Goal / NoGoal 2nd Period 

The bet consists in predicting whether both teams will score (Goal) or if at least one of the two teams will not score any goals (NoGoal) during the 2nd period of play of a match. For betting purposes only the score achieved in the 2nd period of the match will be considered. 

Odd / Even 2nd Period

The bet consists in predicting whether the sum of the goals scored by the two teams in the 2nd period of a match will be an Odd or Even number. For betting purposes only the score achieved in the 2nd period of the match will be considered. 

Score 1st Goal in the 2nd Period 

The bet consists in predicting which team will score the first goal or if there will be no goals in the 2nd period of a match. For betting purposes only the score achieved in the 2nd period of the match will be considered. 

Score Last Goal in the 2nd Period 

The bet consists in predicting which team will score the last goal or if there will be no goals in the 2nd period of a match. For betting purposes only the score achieved in the 2nd period of the match will be considered.

T / T Handicap 3rd Period 

The bet consists in predicting the winner of the 3rd period by applying the handicap spread in terms of goals indicated in the bet, to the final result. For betting purposes only the score achieved in the 3rd period of the match will be considered and extra time and shoot out are excluded. 

1X2 3rd Period 

The bet consists in predicting the outcome of the 3rd period of the game. For betting purposes only the score achieved in the 3rd period of the match will be considered and extra time and shoot out are excluded. 

Double Chance IN 3rd Period

The bet consists in predicting whether the result of the 3rd period will see a victory for the home team or a draw. For betting purposes only the score achieved in the 3rd period of the match will be considered and extra time and shoot out are excluded. 

Double Chance OUT 3rd Period 

The bet consists in predicting whether the result of the 3rd period will see a draw or a win for the away team. For betting purposes only the score achieved in the 3rd period of the match will be considered and extra time and shoot out are excluded. 

Double Chance IN / OUT 3rd Period

The bet consists in predicting whether the result of the 3rd period will see a victory for the home team or for the away team. For betting purposes only the score achieved in the 3rd period of the match will be considered and extra time and shoot out are excluded. 

Under / Over 3rd Period 

The bet consists in predicting whether the total number of goals scored in the first 3 period of a match will be lower (Under) or higher (Over) than a predetermined limit. For betting purposes only the score achieved in the 3rd period of the match will be considered and extra time and shoot out are excluded. 

Goal / NoGoal 3rd Period

The bet consists in predicting if both teams will score (Goal) or if at least one of the two teams will not score any goal (NoGoal) during the 3rd period of play of a match. For betting purposes only the score achieved in the 3rd period of the match will be considered and extra time and shoot out are excluded. 

Odd / Even 3rd Period 

The bet consists in predicting whether the sum of the goals scored by the two teams in the 3rd period of a match will be an Odd or Even number For the purposes of bets, only the score achieved in the 3rd period of the match will be considered and extra time and shoot out are excluded. 

Score 1st Goal in the 3rd Period

The bet consists in predicting which team will score the first goal or if there will be no goals in the 3rd period of a match. For betting purposes only the score achieved in the 3rd period of the match will be considered and extra time and shoot out are excluded. 

Score Last Goal in the 3rd Period 

The bet consists in predicting which team will score the last goal or if there will be no goals in the 3rd period of a match. For betting purposes only the score achieved in the 3rd period of the match will be considered and extra time and shoot out are excluded. 

Winning Margins 

The bet consists of predicting which team will win and by what margin. For betting purposes only regular time will be considered. 

Period with more Goals

The bet consists in predicting in which period the most goals will be scored by adding those scored by both teams. 4 possible outcomes will be offered 1 period, 2nd period, 3rd period (excluding overtime and shoot out) and Draw which occurs when all periods have the same score or if 2 periods have the same score higher than the other period. 

Score 1st Goal 

The bet consists in predicting which team will score the first goal in regular time of a match. 

1 it is predicted that the home team scores the first goal 

X it is predicted that no team will score in regular time (0-0 in regular time) 

2 it is predicted that the away team scores the first goal 

Correct Score

The bet consists in predicting the exact result of the match. The valid result is the one obtained at the end of regular time. 

Sum Goal 

The bet consists of predicting the number of goals scored in a match, including any overtime and shootout, choosing from one of the following bands: 

0-2 

3-4 

5-6 

7-8 

greater than 8 

Even / Odd 

The bet consists in predicting whether the total amount of goals scored at the end of the match, including any extra time and shootout, will be an even number or an odd number. 

Odd / Even Home Team

The bet consists in predicting whether the total amount of goals scored at the end of the match by the home team, including any extra time and shootout, will be an even number or an odd number. 

Odd / Even 

Away Team The bet consists in predicting whether the total amount of goals scored at the end of the match by the away team, including any extra time and shootout, will be an even number or an odd number. 


SWIMMING 

Winner 

On Nuoto only the Winning bet is allowed, which consists in predicting, among the swimmers included in a published list, the one who will win the race.

NB: if a swimmer, present in the published list, does not participate in the race or withdraws during the same, the bets accepted on him are considered losers and therefore there is no refund of the bet.

If there is a tie finish of 2 or more athletes, the winners' share must be divided by the number of competitors who finished first. 

Example 

Two athletes tied at 2.20 and 3.00. 

The odds will be divided by 2 and therefore will become 1.10 and 1.50 respectively. 

Winner of the Olympics 

It consists in predicting, among the athletes included in the published list, the one who will win the gold medal.

NB: if an athlete, present in the published list, does not participate in the race or withdraws during the same, the bets accepted on them are considered losers and therefore there is no refund of the bet. 

If there is a tie finish of 2 or more athletes, the share of the winners must be divided by the number of competitors who finished first 

Example: 

Two athletes with equal merit at 2.20 and 3.00. 

first.The odds will be divided by 2 and therefore will become 1.10 and 1.50 respectively. 

Live Winner

This market consists of predicting the winner of a specific race. The customer bets that the selected Swimmer will finish 1st in the race. The race in question can be a heat or any other type of race in a competition, for example a semi-final or a final. The number of possible outcomes depends on the number of participants taking part in the race. 

Group winner 

The bet consists in predicting the athlete or team that, among those indicated in the list, will achieve the best placement based on the ranking at the end of the race / event. If an athlete or team, present in the published list, does not participate or withdraws, the bets accepted on him are considered losers and therefore there is no refund. 

Winner Without X 

The bet consists in predicting the athlete, team or nation that will be classified in first place in the competition or sporting event excluding a specific outcome from the list. If an athlete or team, present in the published list, does not participate in the race or withdraws during the same, the bets accepted on him are considered losers and therefore there is no refund. If all possible outcomes are not present in the proposed list, the item "Other" will always be included. 

Winning Yes / No

The bet consists in predicting whether the proposed athlete or team will win (Outcome Yes) or not (Outcome No) a specific race / event. 

Winner of the Heats 

The bet consists in predicting the athlete or team that will conclude the elimination session of the heats of a specific race with the best time. 

NB: if a swimmer or team, present in the published list, does not participate in the elimination session, the bets accepted on him are considered losers and therefore there is no refund of the bet. 

If there is a tie finish of 2 or more athletes, the winners' share must be divided by the number of competitors who finished first. 

Example 

Two athletes tied at 2.20 and 3.00. 

first.The odds will be divided by 2 and therefore will become 1.10 and 1.50 respectively. 

Medal winner 

You have to predict which nation will be the winner of the medal table for the specific discipline. 

For the ranking, the following will be taken into account: 

the number of gold medals won; 

the number of silver medals won;

the number of bronze medals won; 

If an athlete or team, present in the published list, does not participate in the race or withdraws during the same, the bets accepted on him are considered losers and therefore there is no refund. If all possible outcomes are not present in the proposed list, the item "Other" will always be included.

Winner of the medal table without X 

You have to predict which nation will be the winner of the medal table for the specific discipline by excluding a particular team from the list. 

For the ranking, the following will be taken into account: 

the number of gold medals won; 

the number of silver medals won; 

the number of bronze medals won; 

If an athlete or team, present in the published list, does not participate in the race or withdraws during the same, the bets accepted on him are considered losers and therefore there is no refund. If all possible outcomes are not present in the proposed list, the item "Other" will always be included.

Winning race x and race y      

You have to predict on a specific athlete or a specific team will be able to win two specific separate races. The certification of the bets is subject to the participation of the athlete or team in both races object of the bet, otherwise the bets will be refunded. 

Placed on the Podium 

The bet consists in predicting whether or not an athlete will finish in the first three positions of a specific race or event. 

Nation x athletes on the podium Yes / No 

The bet consists in predicting whether at least one athlete of a certain nationality will be classified in the first three positions of a specific race. 

World Record Yes / No       

You have to predict whether or not a new world record will be established in a given race, improving the previous record. For betting purposes, a possible record established in the elimination rounds is also taken into consideration. 

World Record Yes / No Athlete - Team 

You have to predict whether in a specific race, a certain athlete or a certain team will be able to set a new world record, improving the previous record. For betting purposes, a possible record established in the elimination rounds is also taken into consideration. 

Head to head

The bet consists in predicting the athlete or team that, between the two proposals, will achieve the best placement based on the ranking at the end of the race / event.

NB the certification of the bet is carried out, conditioning it to the participation in the race of both outcomes and to the conclusion of the same race for at least one outcome. Otherwise, the bet will be refunded. 

Qualified Yes / No 

You have to predict if a certain athlete or team will qualify for a certain race by passing the elimination phase. The certification of the bets is subject to the participation of the athlete or team in the elimination phase of a specific race; otherwise, the bets will be refunded. 

1X2 Gold Medals 

You have to predict which of the two athletes or teams indicated will win the most gold medals. 

1X2 Total Medals

You have to predict which of the two athletes or teams indicated will have obtained the most medals, to determine the winner the total sum of the medals won (gold, silver and bronze) is considered. 

U / O Ori 

You have to predict if the sum of the gold medals won by a particular athlete or team will be lower (under) or higher (over) the pre-established limit. 

U / O Medals 

You have to predict if the sum of the total medals (gold, silver and bronze) won by a specific athlete or team will be lower (under) or higher (over) than the pre-established limit. 


HANDBALL 

T / T Handicap: 

The concessionaire attributes to one of the two teams a decimal handicap such that, for the bet, it cannot result in a draw. 

1X2 Match

The bet consists in predicting the final outcome of the event achieved at the end of regular time: 

1 indicates the victory of the first home team; 

X the tie; 

2 the victory of the second team hosted 

1X2 Handicap 

The bet consists in predicting the outcome of the event at the end of regular time, considering the handicap (expressed in goals) assigned to one of the two teams. 

The result of the bet is determined by subtracting the handicap value from the score achieved on the field by the team to which the disadvantage was assigned: 

1 (with H) indicates the victory of the first proposed team; 

X (with H) the draw, 

2 (with H) the victory of the second team proposed.

Example 

Pressano - Ancona 27 - 22 (Handicap of 4 goals at Pressano) 

Winning result 1 (27-4 = 23 final ris. 23 - 22 then 1) 

Example 

Pressano - Ancona 27 - 23 (Handicap of 4 goals at Pressano) 

Winning result X (27-4 = 23 final res. 23 - 23 then X) 

Example 

Pressano - Ancona 27 - 25 (Handicap of 4 goals at the Pressano) 

Winning result 2 (27-4 = 23 final res. 23 - 25 then 2) 

Under / Over 

The bet consists in predicting whether in a given event the total sum of the goals scored by the 2 teams at the end of regular time will be lower (Under) or higher (Over) than a certain value. 

Under / Over Home Team

The bet consists in predicting the total number of points scored in a match by the home team will be lower or higher than a certain value. For reporting purposes, only regular times will be considered. 

Under / Over 

Away Team The bet consists in predicting the total number of points scored in a match by the away team will be lower or higher than a certain value. For reporting purposes, only regular times will be considered. 

T / T Handicap 1st Half 

The bet consists in predicting which team will have the advantage at the end of the first half, the outcome will be determined by applying the handicap spread to the total points scored by the selected team. 

Under / Over 1st Half

You have to predict if in a given event the total sum of the goals scored by the 2 teams at the end of the 1st half is lower (Under) or higher (Over) than a certain value. 

Odd / Even 

The bet consists in predicting whether the total of points scored by both teams during regular time in a match is an odd or even number. 


WATER POLO 

Final result 1X2 

The bet consists in predicting the final outcome of the event at the end of regular time: 

1 indicates the victory of the home team 

X indicates the draw 

2 the victory of the hosted team. 

Final result 1X2 with handicap

The bet consists in predicting the final outcome of the event at the end of regular time considering the handicap assigned to one of the two teams. 

Example A: 

Posillipo - Florentia 10 - 5 (Handicap of 3 goals at Posillipo) 

Winning result 1: (10 -3 = 7 → final result 7-5 then 1) 

Example B: 

Posillipo - Florentia 10 - 7 (Handicap of 3 goals at Posillipo) 

Winning result X (10-3 = 7 → final result 7 - 7 then X) 

Example C: 

Posillipo - Florentia 10-9 (3 goal handicap at Posillipo) 

Winning result 2 (10-3 = 7 → final result 7 - 9 then 2) 

Head to Head with Handicap

The concessionaire attributes a decimal handicap to one of the two teams such that, for the bet, it cannot result in a draw. 

Under / Over 13.5 - 16.5 - 19.5 

It consists in predicting whether the total goals scored at the end of regular time will be lower or higher than (13.5 - 16.5 - 19.5 goals). In the hypothesis under the forecast will be a match with a maximum of 13 - 16 19 goals; with over the prediction foresees that the goals are equal to or more than 14 - 17 - 20 

NB For this type of bet the result valid for betting purposes is the one obtained at the end of regular time. 


BOXING 

1X2 MATCH 

You have to predict the final outcome of the match. 

ROUND-UNDER / OVER NUMBER

You have to predict if the total number of rounds played in the match is lower or higher than a certain value. For the purpose of placing bets, in the case of half rounds, the minute and 30 seconds of the respective round will be used to determine the outcome of the Under or Over bets. In the event that the match is interrupted for any reason and is not concluded, for the purposes of bets only those whose outcome can be certified will be reported, otherwise they will be considered void and sent for refund. 


RUGBY 

For bets on rugby, the valid result is the one obtained at the end of regular time, ie 80 minutes of play, plus any recovery. 

Final result 1X2

The bet consists in predicting the final outcome of the event achieved at the end of regular time (80 minutes plus any injury time): 

1 - indicates the victory of the host team 

X - the draw 

2 - the victory of the hosted team. 

Final result 1X2 with Handicap 

The bet consists in predicting the outcome of the event at the end of regular time considering the handicap (expressed in points) assigned to one of the two teams.  

Italy - Wales 26 - 18 (Handicap of 7 points to Italy) 

Winning result 1: (26-7 = 19 → final result 19-18 then 1) 

Example B: 

Italy - Wales 26 - 19 (Handicap of 7 points to Italy)

The result of the bet is determined by subtracting the handicap value from the score achieved on the field by the team to which the disadvantage was assigned: 1 (with H) indicates the victory of the host team, X (with H) the tie, 2 (with H) the victory of the hosted team.

Example A: 

Winning result X (26-7 = 19 → final result 19-19 then X) 

Example C: 

Italy - Wales 26 - 20 (7 point handicap to Italy) 

Winning result 2: (26-7 = 19 → final result 19-20 then 2) 

Victory Margin 17 Events 

The bet consists in predicting the difference in points with which one of the two teams wins the match at the end of regular time. 

The bet includes 8 events for the victory of the home team (A) and 8 events for the victory of the hosted team (B) and one event for the draw. 

The 17 possible events on which the acceptance of bets is allowed are the following: 

1. victory of the home team with a difference in score between 1 and 5 points;

2. victory of the home team with a score difference between 6 and 10 points; 

3. home team victory with a score difference between 11 and 15 points; 

4. victory of the home team with a score difference between 16 and 20 points; 

5. home team victory with a score difference between 21 and 25 points; 

6. victory of the home team with a score difference between 26 and 30 points; 

7. home team victory with a score difference between 31 and 35 points; 

8. home team victory with a score difference greater than 36 points; 

9. victory of the visiting team with a score difference between 1 and 5 points; 

10. victory of the visiting team with a score difference between 6 and 10 points;

11. victory of the visiting team with a score difference between 11 and 15 points; 

12. victory of the visiting team with a score difference between 16 and 20 points; 

13. victory of the visiting team with a score difference between 21 and 25 points; 

14. victory of the visiting team with a score difference between 26 and 30 points; 

15. victory of the visiting team with a score difference between 31 and 35 points; 

16. victory of the visiting team with a score difference greater than 36 points; 

17. Draw 

Under / Over 

The bet consists in predicting whether the sum of the points scored by both teams at the end of 

regular time will be: UNDER (lower than or equal to the spread indicated) 

OVER (higher than the spread indicated)


RUGBY A 7 

Final result 1X2

You have to predict which team will win the match at the end of regular time. 

Final result 1X2 Handicap 

The bet consists in predicting the outcome of the event at the end of regular time considering the handicap (expressed in points) assigned to one of the two teams. 

Head to Head Handicap 

You have to predict which team will win the match by applying the spread, indicated in the bet, to the final result. Any overtime will not be considered for betting purposes. 

Odd / Even 

You have to predict if the sum of the total points scored by both teams in the regular time of a match will be an even or odd number. 

Under / Over

You have to predict if the total of points scored by both teams during the regular time of a match will be lower (Under) or higher (Over) than a certain value. 

Under / Over Home Points 

You have to predict if the total number of points scored in the regular time of a match by team 1 will be lower or higher than a certain value. 

Under / Over Guest Points 

You have to predict if the total number of points scored in regular time of a match by team 2 will be lower or higher than a certain value. 

Under / Over 

Goals You have to predict if the total number of goals scored by both teams in the regular time of a match will be lower or higher than a certain value.

Under / Over Mete Team 1 

You have to predict if the total number of goals scored in the regular time of a match by team 1 will be lower or higher than a certain value. 

Under / Over Mete Team 2 

You have to predict if the total number of goals scored in the regular time of a match by team 2 will be lower or higher than a certain value. 

1X2 1st Half 

You have to predict which team will win the 1st half of a match. 

Head to Head Handicap 1st Half 

You have to predict which team will win the 1st half by applying the spread indicated in the bet to the result achieved at the end of the 1st Half. 

Under / Over 1st Half

You have to predict if the total of points scored by both teams during the 1st half of a match will be lower (Under) or higher (Over) than a certain value. 

Odd / Even 1st Half 

You have to predict if the number of points scored during the 1st half of a match will be an odd or even number. 

Player who scores the most points 

You have to predict the player who will score the most points in the tournament. 

Player who scores the most goals 

You have to predict the player who will score the most goals in the tournament. 

Winning 

The bet consists in predicting the team that will finish first in the competition or sporting event. 

Winning Yes / No

The bet consists in predicting whether the proposed team will win (Outcome Yes) or not (Outcome No) a specific race / event. 

Winner Without X 

The bet consists in predicting the team that will be ranked first in the race or sporting event excluding a specific outcome from the list. 

Group Winner 

The bet consists in predicting the team that, among those indicated in the list, will achieve the best placement based on the ranking at the end of the race / event. 

Place on the Podium 

The bet consists in predicting whether or not the team will finish in the first three positions of a specific race or event. 

Head to head

The bet consists in predicting the team that, between the two proposals, will achieve the best position based on the ranking at the end of the race / event. 

NB the bet is certified by conditioning it to the participation in the competition of both outcomes, otherwise, the refund will be made. 

Possible Final Match 

You have to predict which team match, among those proposed, will play the final of a tournament. 

Quarter Finals Yes / No 

You have to predict whether the indicated team will reach the quarter-finals of a specific event or not. If the selected team does not participate, bets will be refunded. 

Semifinal Yes / No

You have to predict whether or not the indicated team will reach the semifinals in a specific event. If the selected team does not participate, bets will be refunded. 

Final Yes / No 

You have to predict whether or not the indicated team will reach the final in a specific event. If the selected team does not participate, bets will be refunded. 

Team Elimination Phase 

You have to predict in which phase of the tournament a particular team will be eliminated. 


RUGBY LEAGUE 

FINAL OUTCOME 1X2 

You have to predict which team will win the match at the end of regular time. 

HEAD TO HEAD HANDICAP

You have to predict the outcome of the match at the end of regular time by adding or subtracting the spread indicated in the bet to the final result. 

UNDER / OVER MEETING POINTS 

You have to predict if the total number of points scored by both teams during the regular time of a match will be lower (Under) or higher (Over) than a certain value. 

UNDER / OVER POINTS 1 HALF 

You have to predict if the total number of points scored by both teams during the 1st half of a match will be lower (Under) or higher (Over) than a certain value. 

EVEN / ODD 

You have to predict if the sum of the total points scored by both teams at the end of the regular time of a match will be an even or odd number.

OUTCOME 1 HALF 1X2 

You have to predict the outcome of the 1st half of a match. 

HEAD TO HEAD HANDICAP 1st HALF 

You have to predict which team will win the 1st game time by adding or subtracting the spread indicated in the bet to the result achieved at the end of the 1st half. 

EVEN / ODD 1st HALF 

You have to predict if the sum of the total points scored by both teams at the end of the 1st half of a match will be an even or odd number. 


TABLE TENNIS 

HEAD TO HEAD RESULT

You have to predict the player who will win the match. If a player withdraws during the match, the bets accepted on that player will be considered losers; vice versa, bets are refunded if a player withdraws before starting the match 

HEAD TO HEAD SET 1 

You have to predict the player who will win the 1st set. If a player withdraws during the 1st set, the bets accepted on that player will be considered losers; vice versa, bets are refunded if a player withdraws before starting the 1st set. 


VOLLEY 

T / T Result 

The bet consists in predicting the final result of the match according to the following method: 

1: Victory of the home team

2: Winning of the away team  

Example:

Treviso - Modena 3-1 Winning result: 1 

Treviso - Modena 2-3 Winning result: 2 

T / T Handicap 

The bet consists in predicting the winner of the match by applying the handicap spread in terms of the indicated set in the bet, to the final result. The handicap spread is variable according to the match, the disadvantaged team is assigned a positive handicap while the favored team a negative handicap. 

T / T Handicap Points 

The bet consists in predicting the winner of the match by applying the handicap spread in terms of points indicated in the bet, to the final result. 

T / T Set 1 

The bet consists in predicting the winner of the first set.

T / T Set 2 

The bet consists in predicting the winner of the second set. 

T / T Set 3 

The bet consists in predicting the winner of the third set. 

Set 4 YES / NO 

The bet consists in predicting whether or not the 4th set will be played in a specific match. 

Set 5 YES / NO 

The bet consists in predicting whether or not the 5th set will be played in a specific match. 

T / T Handicap Set 1 

The bet consists in predicting the winner of the 1st Set of a match by applying the handicap spread in terms of points indicated in the bet, to the final result. 

Under / Over Points

The bet consists in predicting whether the final sum of the points at the end of the match (thus adding all the points accumulated in the sets played) is lower or higher than a certain value. 

Under / Over Points Team 1 

The bet consists in predicting whether the total number of points scored in a match by team 1 will be lower or higher than a certain value. 

Under / Over Points Team 2 

The bet consists in predicting whether the total number of points scored in a match by team 2 will be lower or higher than a certain value. 

Under / Over Set Points X 

The bet consists in predicting whether the final score of a certain game set is lower or higher than a certain value.

In case of suspension of the match, for the purpose of certifying the bet, reference is made to the result achieved on the field in that game set.

Under / Over Points Set 1 Team 1 

The bet consists in predicting whether the total number of points scored in the 1st set of a match by team 1 will be lower or higher than a certain value. 

Under / Over Points Set 1 Team 2 

The bet consists in predicting whether the total number of points scored in the 1st set of a match by team 2 will be lower or higher than a certain value. 

Odd / Even 

The bet consists in predicting whether the total sum of the points scored in a match by both teams will be an even or odd number. 

Odd / Even House Points

The bet consists in predicting whether the total of points scored by team 1 in a match will be an even or an odd number. 

Odd / Even Guest Points 

The bet consists in predicting whether the total number of points scored by team 2 in a match will be an even or an odd number. 

Odd / Even Set 1 

The bet consists in predicting whether the total number of points scored in the 1st set is an odd or even number. 

5-a-side Betting Set 

The bet consists in predicting the exact score (expressed in sets) with which the volley match will end. The possible choices are 6: 

3-0; 0-3 

3-1; 1-3 

3-2; 2-3 

Set Number (3/5) 

The bet consists in predicting the total number of sets played in a match. 

Betting set at 7

The bet consists in predicting the final result, in terms of sets, of a match. This market is offered for matches that take place in the best of 7 set format. 

Set Number (4/7) 

The bet consists in predicting the total number of sets played in a match. This market is offered for matches that take place in the best of 7 set format. 

Winner Set 1 and Winner Match 

The bet consists in predicting the exact combination of who will win the first set and who will win the match. In the event that the match is not played or is permanently interrupted for any reason, the bets accepted will be refunded. 

Winning Match and Under / Over Points

The bet consists in predicting at the same time the winner of the match and whether the total score achieved by both teams will be higher or lower than a predetermined index. For betting purposes, any golden sets are excluded. 

Total Set to Advantages 

The bet consists in predicting how many sets of a match will be decided on the advantages. 


AUTOMOTIVE

For bets on Motoring the valid result is the one issued by the Official Federation. Any subsequent changes to the ranking issued are not considered valid for betting purposes. 

Winning 

The bet consists in predicting the driver who will win the single Grand Prix. 

NB If a driver does not participate in the race, the bets accepted on that competitor will be considered losers. 

T / T Race

The bet consists in predicting the driver who, between the two proposed, will achieve the best position based on the race classification. For reporting purposes, even in the event of a race not completed for any reason, the ranking order issued by the Official Federation is valid and bets are refundable only if one or both drivers do not participate in the race, or if neither of them pilots is classified at the end of the same.

Race Group Winner

The bet consists in predicting the driver who, among those indicated in the list, will achieve the best position based on the classification at the end of the race. For reporting purposes, even in the event of a race not completed for any reason, the ranking order issued by the Official Federation is valid, if a driver on the published list does not participate or withdraws, the bets accepted on him are considered losers. , if none of the drivers on the list are classified at the end of the race, the bets are refunded. 

Scuderia del Vincente

The bet consists in predicting the team to which the driver who will win the single race belongs. If none of the team's drivers participate in the race, bets accepted on that team will be considered losers. For reporting purposes, reference is made to the official ranking issued by the FIA. 

Nationality of the winner 

The bet consists in predicting the nationality of the driver who will win the single Grand Prix. 

NB If a driver does not participate in the race, the bets accepted on that competitor will be considered losers. 

Fastest lap of the GP 

The bet consists in predicting the driver who will make the fastest lap during the Grand Prix. 

NB If a driver does not participate in the race, the bets accepted on that competitor will be considered as losing. 

Winning Official Qualification

The bet consists in predicting the driver who will win the Official Qualification. 

NB If a driver does not participate in the Official Qualification, the bets accepted on that competitor will be considered losers. 

T / T Qualifications

The bet consists in predicting the driver who, between the two proposed, will achieve the best position based on the classification of the Official Qualifications of a specific Grand Prix. For reporting purposes, even in the event of qualification not completed for any reason, the ranking order issued by the Official Federation is valid, bets are refundable if one or both drivers do not participate in the Qualifications or if neither of them results. classified at the end of the same. 

Winning Group Qualifications

The bet consists in predicting the driver who, among those indicated in the list, will achieve the best placement based on the classification at the end of the Official Qualifications. For the purposes of reporting, even in the event of qualification not completed for any reason, the ranking order issued by the Official Federation is valid, if a driver on the published list does not participate or withdraws, the bets accepted on him are considered losers. , if none of the drivers on the list are classified at the end of the Official Qualifications, the bets are refundable. 

Scuderia del Vincente Qualifications

The bet consists in predicting the team to which the driver who will win the Official Qualification belongs. If none of the team's drivers participate, bets accepted on that team will be considered losers. For reporting purposes, reference is made to the official ranking issued by the FIA. 

Free 

Practice Winner X The bet consists in predicting which of the proposed drivers will win a specific free practice session. The list also includes the Other outcome. Lap times and ranking order provided by the FIA will be used as official reference. If a driver does not participate, bets accepted on that competitor will be considered losers. 

Podium / Place YES / NO

The bet consists in predicting if a driver will finish in the first three positions of a specific race. 

Podium in Order 

The bet consists in predicting the exact order in the composition of the podium (1st, 2nd, 3rd classified in order) at the end of the race or event. If a driver, present in the published list, does not participate or withdraws, the bets accepted on him are considered valid and therefore there is no refund. 

Podium not in order 

The bet consists in predicting the composition of the podium at the end of a race, regardless of the order of arrival of the selected drivers. 

Coupled First Two in Order

In the bet "PAIRED FIRST TWO IN ORDER" it is required to predict the couplings of the drivers who will finish in first and second place during the Grand Prix, choosing them from a list provided by the provider. The list also includes the Other outcome. For reporting even in the event of a race not completed for any reason, the order of the classification provided by the FIA will be used as an official reference . 

Coupled First Two not in order

The bet consists in predicting the composition of the first and second place on the podium at the end of the race or event without considering the exact order of arrival of the selected drivers. If a driver, present in the selection, does not participate or withdraws, the bets accepted on him are considered valid and therefore there is no refund. 

Placed among the Top 6 YES / NO 

The bet consists in predicting whether or not a specific driver will finish in the first 6 positions in a Grand Prix. For betting purposes, the selected driver must take part in the race (start at the green light), otherwise the race will be refunded. 

Points Pilot YES / NO

The bet consists in predicting whether, in a Grand Prix, a certain driver will obtain a valid placement or not for the allocation of the necessary points for the rankings of the World Championships (i.e. if he will be classified between 1st place and 10th place) . For betting purposes, the selected driver must take part in the race (start at the green light), otherwise the race will be refunded. 

Team with Points YES / NO 

The bet consists in predicting whether, in a Grand Prix, both cars of the same team will obtain a valid placement for the assignment of the necessary points for the rankings of the World Championships (i.e. they will rank between 1st place and 10th) 

Both Drivers of the Scuderia in Single Points GP YES / NO

The bet consists in predicting whether, in a Grand Prix, both cars of the same team will obtain a valid placement for the assignment of the necessary points for the rankings of the World Championships (i.e. they will be classified between 1st place and 10th place ). For betting purposes, both cars of the selected team must take part in the race (start at the green light) and must not be declared "not started" by the official bodies responsible for the event, otherwise the refund will be made. 

Classified YES / NO

The bet consists in predicting whether the indicated driver will be CLASSIFIED or NOT CLASSIFIED at the end of the race. To be classified, the driver must have covered at least 90% of the laps covered by the winner (rounded down to the nearest whole number of laps) 

NB the bet is certified by making it conditional on participation in the race of the possible object of bet, otherwise the refund will be made. 

Example 1: Italian 

Grand Prix: 70 laps planned. 

To be considered classified, a driver must have completed at least 63 laps. 

Example 2: Italian 

Grand Prix: 70 laps planned. 

Laps completed by the winner 60.

To be considered classified, a driver must have completed at least 54 laps. 

Classified Under / Over 

The bet consists in predicting whether the number of drivers who will complete the GP will be higher (over) or lower (Under) than the proposed index. In order to be considered classified, a driver must complete at least 90% of the laps completed by the winner, as per FIA regulations. 

Under / Over Drivers Withdrawn 1st Lap 

The bet consists in predicting whether the total number of drivers withdrawn for any reason during the 1st lap of a race will be higher or lower than a pre-established index. 

Drivers Withdrawn at the 1st Lap

In the "N ° DRIVERS WITHDRAWAL AT LAP 1" bet, it is required to predict, among the available selections, the number of drivers actually started from the starting grid, but withdrawn before the end of the first lap. 

Leader at the end of the 1st lap

The bet consists in predicting which driver, among those indicated in the list, will be in first place at the end of the first lap of a given race (excluding reconnaissance laps). If a driver on the list does not take part in the race, or retires for any reason without having completed the first lap, the bets accepted on that particular driver are considered losers and there is no refund. In the event that the start takes place with the presence of a safety car on the track, bets on this market will be refunded. In the event that the first lap is not completed due to definitive interruption of the race, the bet will be refunded. 

First Pilot to Retire

The bet consists in predicting who will be the first driver to retire permanently during a race. To determine the winning outcome, reference is made to the number of the race lap in which the withdrawal takes place, in the event that more than one driver retires in the same lap, the rules for ex-aequo apply. For betting purposes, the selected driver must take part in the race (start at the green light) and in the event that he does not participate completely in the race or withdraws during the reconnaissance lap, the matched bets on that particular driver will be considered losers and is not reimbursement expected. 

First Stable to Retire

The bet consists in predicting which team will be the first driver to retire permanently during a race. To determine the winning outcome, reference is made to the number of the race lap in which the withdrawal takes place, in the event that drivers from different teams retire in the same lap, the rules for ex-aequo apply. For betting purposes at least one driver from the selected team must take part in the race (starting at the green light) in all other cases the bets will be considered losers and there is no refund. 

Nationality First Pilot to Retire

The bet consists in predicting the nationality of the first driver to retire permanently during a race. To determine the winning outcome, reference is made to the number of the race lap in which the withdrawal takes place, in the event that drivers of different nationalities retire in the same lap, the rules for ex-aequo apply. For betting purposes at least one driver of the selected nationality must take part in the race (starting at the green light) in all other cases the bets will be considered losers and there is no refund. 

1st place / last place

The bet consists in predicting at the same time the winning driver and the driver who will finish last in a given race. Unclassified drivers are not considered for betting purposes and the classification of the race issued by the federation is valid. If a driver present in the selection withdraws or does not participate in the race for any reason, the bets are considered losers and there is no refund. 

Triplet yes / no 

The bet consists in predicting whether in a given Grand Prix any driver will be able to obtain the Pole Position, the victory of the Grand Prix and the fastest lap. 

Triplet yes / no Pilot

The bet consists in predicting whether in a certain Grand Prix a certain driver will be able to obtain the Pole Position, the victory of the Grand Prix and the fastest lap. 

Safety Car yes / no 

The bet consists in predicting whether during the course of a Grand Prix - including the moment of departure - the Safety Car will enter the track (the Virtual Safety Car is not valid for betting purposes). 

Faster Pit Stop 

The bet consists in predicting which team will change tires (all of them) to a team driver faster during the course of a Grand Prix. 

Best of the Single GP Drivers List

The bet consists in predicting which driver, within a list proposed by AAMS, obtains the best final position in a given Grand Prix. 

Victory / Single GP Start 

The bet consists in predicting from which position on the starting grid the driver who is the winner of a given Grand Prix started. 

You can choose between one of the following positions on the grid: 

Pole position 

- 2nd place 

- 3rd or 4th place 

- 5th, 6th or 7th place 

- From 8th to 13th place 

- Other 

Winner F1 GP Live 

The bet consists in predicting the rider who will win the single GP. The acceptance of the bets can be carried out, indicatively, up to a lap from the arrival of the race.

Engine Manufacturer of the Winning Race 

The bet consists in predicting the manufacturer of the engine of the car belonging to the driver who will win the single race. If none of the manufacturer's drivers participate in the race, bets accepted on that manufacturer will be considered losers. 

Engine Manufacturer Of The 1st Driver Who Retires Single Race

The bet consists in predicting the manufacturer of the engine of the car of the first driver to retire permanently during a race. To determine the winning outcome, reference is made to the number of the race lap in which the withdrawal takes place, in the event that more cars with engines from different manufacturers retire in the same lap, the rules for ex-aequo are applied. . Bets will be considered losers, and there will be no refund, if no car with the engine of the selected manufacturer takes part in the race (starting at the green light). 

Winning Without X

The bet consists in predicting the driver or team that will be classified in first place in the race excluding a certain result from the list. If a driver or team on the published list does not participate in the race or withdraws during the same, the bets accepted on him are considered losers and therefore there is no refund. 


MOTORCYCLING 

For bets on the World Championship, the valid result is the one issued by the competent Federation. Any subsequent changes to the ranking issued are not considered valid for betting purposes. 

Winner GP 

The bet consists in predicting the driver who will win the single Grand Prix.

NB If a driver does not participate in the race, bets accepted on that competitor will be considered losers. 

T / T Race

The bet consists in predicting the driver who, between the two proposed, will achieve the best position based on the classification of the single Grand Prix. Bets will be refunded if one or both drivers do not take part in the race, or if neither driver is classified at the end of the race. 

Winner YES / NO 

The bet consists in predicting whether a driver will win the race or not. 

Group Winner 

The bet consists in predicting the athlete or team that, among those indicated in the list, will achieve the best position based on the ranking at the end of the race / event. If an athlete or team, present in the published list, does not participate or withdraws the bets accepted on him are considered losers and therefore there is no refund. 

Winning Without X

The bet consists in predicting the athlete or team that will be classified in first place in the competition or sporting event excluding a specific outcome from the list. If an athlete or team, present in the published list, does not participate in the race or withdraws during the same, the bets accepted on him are considered losers and therefore there is no refund. If all possible outcomes are not present in the proposed list, the item "Other" will always be included. 

Scuderia del Vincente 

The bet consists in predicting the team to which the driver who will win the single race belongs. If none of the team's drivers participate in the race, bets accepted on that team will be considered losers. 

Nationality of the Winner

The bet consists in predicting the nationality of the driver who will win the single Grand Prix. If a driver does not participate in the race, the bets accepted on that competitor will be considered losers. 

Winning Official Qualification 

The bet consists in predicting the driver who, among those indicated in the proposed list, will obtain the best timed time during the Official Qualifying. 

NB If a driver does not participate in the Official Qualification, the bets accepted on that competitor will be considered losers.

T / T Qualifications

The bet consists in predicting the winner between two drivers in the official qualifications of a specific race. For the reporting, the times achieved will be considered and any penalties incurred, even prior to qualifying tests, against the drivers will not be taken into account. 

NB certification of the bet is carried out by conditioning it to the participation in the race of both outcomes (eg: drivers) and to the conclusion of the same race for at least one outcome. Otherwise, the bet will be refunded. 

Scuderia del Vincente Qualifications

The bet consists in predicting the team to which the driver who will win the Official Qualification belongs. If none of the team's drivers participate, bets accepted on that team will be considered losers. 

Nationality of the Qualifying Winner 

The bet consists in predicting the nationality of the driver who will win the Official Qualification. If a driver does not participate, bets accepted on that competitor will be considered losers. 

Winner of Free Practice Group 1

The bet consists in predicting the driver, among those indicated in the list, will achieve the best placement based on the classification at the end of the 1st FREE SESSION. If a driver, present in the published list, does not participate or withdraws, the bets accepted on him are considered losers and therefore there is no refund. 

Winner of Free Practice Group 2 

The bet consists in predicting the driver, among those indicated in the list, will achieve the best position based on the classification at the end of the second free practice session. If a driver, present in the published list, does not participate or withdraws the bets accepted on him are considered losers and therefore there is no refund. 

Winner of Free Practice 3

The bet consists in predicting the driver, among those indicated in the list, will achieve the best placement based on the classification at the end of the third free practice session. If a driver, present in the published list, does not participate or withdraws the bets accepted on him are considered losers and therefore there is no refund. 

Triplet YES / NO 

The bet consists in predicting whether in a given Grand Prix any driver will be able to obtain the Pole Position, the victory of the Grand Prix and the fastest lap. 

Classified YES / NO 

The bet consists in predicting whether a particular driver will be classified or not at the end of a race. If a driver does not participate in the race, the bets will be refunded.

Placed on the Podium YES / NO 

The bet consists in predicting if a driver will finish in the first three positions of a specific race. 

Podium in Order 

The bet consists in predicting the exact order in the composition of the podium (1st, 2nd, 3rd classified in order) at the end of the race or event. 

Podium not in order 

The bet consists in predicting the composition of the podium at the end of a race, regardless of the order of arrival of the selected drivers. 

Paired 1st and 2nd in Order 

The bet consists in predicting the composition of the first and second place on the podium at the end of the race or event considering the exact order. 

Coupled 1st and 2nd not in order

The bet consists in predicting the composition of the first and second place on the podium at the end of the race or event without considering the exact order. 

GP Single Points Team 

The bet consists in predicting whether, in a Grand Prix, both cars of the same team will obtain a valid placement for the assignment of the necessary points for the rankings of the World Championships (i.e. they will be classified between 1st place and the 10th) 

Best of the Single GP Group 

The bet consists in predicting the driver who, among those indicated in the proposed list, will achieve the best placement based on the classification of the single Grand Prix.

NB If a driver does not participate in the race, bets accepted on that competitor will be considered as losing. 

Leader at the end of the 1st lap

The bet consists in predicting which driver will cross the finish line in 1st position at the end of the first lap of the race. In the event of a restart of the race, the reporting to be considered for the purposes of the bet is that relating to the first start of the race only. 

Fastest Lap of the GP 

The bet consists in predicting the driver who will make the fastest lap during the Grand Prix. 

NB If a driver does not participate in the race, the bets accepted on that competitor will be considered losers. 

Engine Builder House Of The Winning Race

The bet consists in predicting the manufacturer of the engine of the motorcycle belonging to the rider who will win the single race. If none of the manufacturer's drivers participate in the race, bets accepted on that manufacturer will be considered losers. 

Engine manufacturer of the 1st driver who retires single race

The bet consists in predicting the manufacturer of the motorbike engine of the first rider to retire permanently during a race. To determine the winning outcome, reference is made to the number of the race lap in which the withdrawal takes place, in the event that in the same lap several motorcycles with engines from different manufacturers retire, the rules for ex-aequo are applied. . Bets will be considered losers, and there will be no refund, if no motorcycles with the engine of the selected manufacturer take part in the race (start at the green light). 


MOTORCYCLING LIVE 

On motorcycling bets there are also LIVE bets proposed in real time, with odds that vary during the course of the race itself. 

Live winner

The bet consists in predicting the driver who will win the single GP. The acceptance of the bets can be made, indicatively, up to 1 lap from the finish of the race. 

Winner of the live official qualification 

The bet consists in predicting which driver will be classified in first place at the end of the official qualifying for a given Grand Prix. The closing of the acceptance of the game will take place approximately 30 seconds after the end of the last practice session for the pole position (official qualification). 

Best of the Group 

The bet consists in predicting the driver who, among those indicated in the proposed list, will achieve the best placement based on the classification of the single Grand Prix.The acceptance of bets can be made up to 1 lap from the finish of the race.

NB If a driver does not participate in the race, bets accepted on that competitor will be considered as losing.